Reference Section 8.2Documentation
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Objects
Infinite Solid Objects
- Describe a solid, possibly infinite, shape:
- INFINITE_SOLID_OBJECT:
PLANE | POLY | CUBIC | QUARTIC | QUADRIC
- The plane object:
- PLANE:
- Jump to SDL
plane { V_NORMAL, F_DISTANCE [OBJECT_MODIFIERS] }
- The poly object:
- POLY:
- Jump to SDL
poly { ORDER, < POLY_COEFFICIENTS > [POLY_MODIFIERS] } - ORDER:
- An integer value between 2 and 35 inclusive.
- POLY_COEFFICIENTS:
- A quantity n of FLOATs separated by commas, where n is
((ORDER+1)*(ORDER+2)*(ORDER+3))/6. - POLY_MODIFIERS:
[sturm [BOOL]] & [OBJECT_MODIFIERS]
- The polynomial object:
- POLYNOMIAL:
- Jump to SDL
polynomial { ORDER, [POLYNOMIAL_COEFFICIENTS]... [POLY_MODIFIERS] } - ORDER:
- An integer value between 2 and 35 inclusive. The sum of X_POWER, Y_POWER and Z_POWER of any xyz(): coefficient must never be greater than this integer.
- POLYNOMIAL_COEFFICIENTS:
xyz( X_POWER , Y_POWER , Z_POWER):VALUE [,]- X_POWER
- The power of x for that coefficient. It's a positive or null integer.
- Y_POWER
- The power of y for that coefficient. It's a positive or null integer.
- Z_POWER
- The power of z for that coefficient. It's a positive or null integer.
- VALUE
- The value as a FLOAT of the coefficient of the polynomial equation for that powers of x,y and z. If a coefficient is not specified, its value defaults to 0.
- POLY_MODIFIERS:
[sturm [BOOL]] & [OBJECT_MODIFIERS]
- The cubic object:
- CUBIC:
cubic { < CUBIC_COEFFICIENTS > [POLY_MODIFIERS] }- CUBIC_COEFFICIENTS:
- 20 FLOATs separated by commas.
- The quartic object:
- QUARTIC:
quartic { < QUARTIC_COEFFICIENTS > [POLY_MODIFIERS] }- QUARTIC_COEFFICIENTS:
- 35 FLOATs separated by commas.
- The quadric object:
- QUADRIC:
- Jump to SDL
quadric { < FLOAT, FLOAT, FLOAT >, < FLOAT, FLOAT, FLOAT >, < FLOAT, FLOAT, FLOAT >, FLOAT [OBJECT_MODIFIERS] }
CSG
- Describe one complex shape from multiple shapes:
- CSG_OBJECT:
- Jump to SDL
UNION | INTERSECTION | DIFFERENCE | MERGE
- Combine multiple shapes into one:
- UNION:
union { UNION_OBJECT UNION_OBJECT... [UNION_MODIFIERS] }- UNION_OBJECT:
OBJECT | LIGHT- UNION_MODIFIERS:
[split_union BOOL] & [OBJECT_MODIFIERS]
- Create a new shape from the overlapping portions of multiple shapes:
- INTERSECTION:
intersection { SOLID_OBJECT SOLID_OBJECT... [INTERSECTION_MODIFIERS] }- SOLID_OBJECT:
FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT | ISOSURFACE | CSG_OBJECT- INTERSECTION_MODIFIERS:
[cutaway_textures] & [OBJECT_MODIFIERS]
- Subtract one or more shapes from another:
- DIFFERENCE:
difference { SOLID_OBJECT SOLID_OBJECT... [DIFFERENCE_MODIFIERS] }- DIFFERENCE_MODIFIERS:
[cutaway_textures] & [OBJECT_MODIFIERS]
- Combine multiple shapes into one, removing internal surfaces:
- MERGE:
merge { SOLID_OBJECT SOLID_OBJECT... [OBJECT_MODIFIERS] }
Object Modifiers
- Manipulate the appearance of an object
- OBJECT_MODIFIERS:
[OBJECT_PHOTONS] & [CLIPPED_BY] & [BOUNDED_BY] & [MATERIAL] & [INTERIOR] & [INTERIOR_TEXTURE] &[TEXTURE] & [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] & [no_shadow] & [no_image[BOOL]] & [no_radiosity[BOOL]] & [no_reflection[BOOL]] & [inverse] & [double_illuminate[BOOL]] & [hollow [BOOL]] & [radiosity { importance IMPORTANCE }]
- Specify how an object should interact with photons:
- OBJECT_PHOTONS:
- Jump
to SDL
photons { OBJECT_PHOTON_ITEMS } - OBJECT_PHOTON_ITEMS:
[target [F_SPACING_MULT]] & [refraction BOOL] & [reflection BOOL] & [collect BOOL] & [pass_through [BOOL]]
- Slice a portion of a shape:
- CLIPPED_BY:
clipped_by { UNTEXTURED_SOLID_OBJECT... } |
clipped_by { bounded_by }- UNTEXTURED_SOLID_OBJECT:
FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT- Use neither with a texture applied.
- Specify a bounding shape for an object:
- BOUNDED_BY:
bounded_by { UNTEXTURED_SOLID_OBJECT... } |
bounded_by { clipped_by }
UV Mapping
- Map a texture to an object using surface coordinates:
- UV_MAPPING:
- Jump to SDL
uv_mapping PIGMENT | pigment { uv_mapping PIGMENT_BODY } |
uv_mapping NORMAL | normal { uv_mapping NORMAL_BODY } |
uv_mapping TEXTURE | texture { uv_mapping TEXTURE_BODY }
Material
- Group together surface textures and interior properties:
- MATERIAL:
material { [MATERIAL_IDENTIFIER] [MATERIAL_ITEM ...] }- MATERIAL_ITEMS:
TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATION
Interior
- Describe the interior of an object:
- INTERIOR:
- Jump to SDL
interior { [INTERIOR_IDENTIFIER] [INTERIOR_ITEMS] } - INTERIOR_ITEMS:
[ior FLOAT] & [dispersion FLOAT] & [dispersion_samples INT] & [caustics FLOAT] & [fade_distance FLOAT] & [fade_power FLOAT] & [fade_color COLOR] & [MEDIA...]
Interior Texture
- Describe the interior surface of an object:
- INTERIOR_TEXTURE:
interior_texture { TEXTURE_BODY }
Texture
- Describe the surface of an object
- TEXTURE:
PLAIN_TEXTURE | LAYERED_TEXTURE | PATTERNED_TEXTURE
Plain Texture
- Describe a texture consisting of a single pigment, normal and finish:
- PLAIN_TEXTURE:
texture { PLAIN_TEXTURE_BODY }- PLAIN_TEXTURE_BODY:
[PLAIN_TEXTURE_IDENT] [PNF_IDENTIFIERS] [PNF_ITEMS]- PNF_IDENTIFIERS:
[PIGMENT_IDENTIFIER] & [NORMAL_IDENTIFIER] & [FINISH_IDENTIFIER]- PNF_ITEMS:
[PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...]
Layered Texture
- Describe a texture consisting of two or more semi-transparent layers:
- LAYERED_TEXTURE:
- Jump to SDL
texture { LAYERED_TEXTURE_IDENT } |
PLAIN_TEXTURE PLAIN_TEXTURE...
Patterned Texture
- Describe a texture using a pattern or blending function:
- PATTERNED_TEXTURE:
- Jump to SDL
texture { PATTERNED_TEXTURE_BODY } - PATTERNED_TEXTURE_BODY:
PATTERNED_TEXTURE_IDENT [TRANSFORMATION...] | TEXTURE_PATTERN [PATTERN_MODIFIERS] | MATERIAL_MAP [TRANSFORMATION...]- TEXTURE_PATTERN:
TEXTURE_LIST_PATTERN | MAP_PATTERN TEXTURE_MAP- TEXTURE_LIST_PATTERN:
brick TEXTURE, TEXTURE [BRICK_ITEMS] |
checker TEXTURE, TEXTURE |
hexagon TEXTURE, TEXTURE, TEXTURE |
object { LIST_OBJECT TEXTURE, TEXTURE }
square TEXTURE, TEXTURE, TEXTURE, TEXTURE |
tiling [PATTERN_NUMBER] [TEXTURE_MAP] |
triangular TEXTURE, TEXTURE, TEXTURE, TEXTURE, TEXTURE, TEXTURE- BRICK_ITEMS:
[brick_size VECTOR] & [mortar FLOAT]- LIST_OBJECT:
UNTEXTURED_SOLID_OBJECT | UNTEXTURED_SOLID_OBJECT_IDENT- TEXTURE_MAP:
texture_map { TEXTURE_MAP_BODY } [BLEND_MAP_MODIFIERS]- TEXTURE_MAP_BODY:
TEXTURE_MAP_IDENTIFIER | TEXTURE_MAP_ENTRY...- There may be from 2 to 256 map entries.
- TEXTURE_MAP_ENTRY:
[ FLOAT TEXTURE_BODY ]- The brackets here are part of the map entry.
- TEXTURE_BODY:
PLAIN_TEXTURE_BODY | LAYERED_TEXTURE_IDENT | PATTERNED_TEXTURE_BODY- MATERIAL_MAP:
material_map { BITMAP_IMAGE [BITMAP_MODIFIERS] TEXTURE... }
Pigment
- Describe a color or pattern of colors for a texture:
- PIGMENT:
- Jump to SDL
pigment { PIGMENT_BODY } - PIGMENT_BODY:
[PIGMENT_IDENTIFIER] [PIGMENT_TYPE] [PIGMENT_MODIFIERS] [PAVEMENT_MODIFIERS]- PIGMENT_TYPE:
COLOR | COLOR_LIST_PATTERN | PIGMENT_LIST_PATTERN | IMAGE_MAP | MAP_PATTERN [COLOR_MAP] | MAP_PATTERN PIGMENT_MAP- COLOR_LIST_PATTERN:
brick [COLOR [, COLOR]] [BRICK_ITEMS] |
checker [COLOR [, COLOR]] |
hexagon [COLOR [, COLOR [, COLOR]]] |
object { LIST_OBJECT [COLOR [, COLOR]] } |
square [COLOR_1 [, COLOR_2 [, COLOR_3 [, COLOR_4]]]] |
tiling [PATTERN_NUMBER] [COLOR_MAP] |
triangular [COLOR_1 [, COLOR_2 [, COLOR_3 [, COLOR_4 [, COLOR_5 [, COLOR_6]]]]]]- PIGMENT_LIST_PATTERN:
brick PIGMENT, PIGMENT [BRICK_ITEMS] |
checker PIGMENT, PIGMENT |
hexagon PIGMENT, PIGMENT, PIGMENT |
object { LIST_OBJECT PIGMENT, PIGMENT } |
square [COLOR_1 [, COLOR_2 [, COLOR_3 [, COLOR_4]]]] |
tiling [PATTERN_NUMBER] [PIGMENT_MAP] |
triangular [COLOR_1 [, COLOR_2 [, COLOR_3 [, COLOR_4 [, COLOR_5 [, COLOR_6]]]]]]- IMAGE_MAP:
image_map {BITMAP_IMAGE [IMAGE_MAP_MODIFIER...] [BITMAP_MODIFIERS] }- IMAGE_MAP_MODIFIER:
filter I_PALETTE, F_AMOUNT | filter all F_AMOUNT | transmit I_PALETTE, F_AMOUNT | transmit all F_AMOUNT- COLOR_MAP:
color_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS] |
colour_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS]- COLOR_MAP_BODY:
COLOR_MAP_IDENTIFIER | COLOR_MAP_ENTRY...- There may be from 2 to 256 map entries.
- COLOR_MAP_ENTRY:
[ FLOAT COLOR ]- The brackets here are part of the map entry.
- PATTERN_NUMBER:
[ INT ]- 1 of 24 different patterns.
- PIGMENT_MAP:
pigment_map { PIGMENT_MAP_BODY } [BLEND_MAP_MODIFIERS]- PIGMENT_MAP_BODY:
PIGMENT_MAP_IDENTIFIER | PIGMENT_MAP_ENTRY...- There may be from 2 to 256 map entries.
- PIGMENT_MAP_ENTRY:
[ FLOAT PIGMENT_BODY ]- The brackets here are part of the map entry.
- PAVEMENT_MODIFIERS:
- Jump to SDL
pavement number_of_sides SIDES_VALUE | number_of_tiles TILES_VALUE | pattern PATTERN_VALUE | exterior EXTERIOR_VALUE | interior INTERIOR_VALUE | form FORM_VALUE | PATTERN_MODIFIERS - PIGMENT_MODIFIERS:
[QUICK_COLOR] & [PATTERN_MODIFIERS]- QUICK_COLOR:
quick_color COLOR | quick_colour COLOR
| Finite Patch Objects | Normal |
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This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |