HowTo Talk:Plan your scenes

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Plan Your Scenes - and maybe the source too?

I wonder if organization and layout of the scene description language should be addressed in this article? When dealing with a very large or complex scene, the source file can become difficult to manage (and is especially tough for beginners). It is possible to make the source easier to deal with in a number of ways, like commenting, spacing things out, use of variables for often used values, descriptive variable names, macros or loops to reduce the amount of code to generate the same amount of objects, use of separate user defined includes for objects, textures, alternate camera angles, etc...

Would this be the correct article for giving tips to organize the scene file?

--Reactor 10:44, 27 December 2007 (UTC)