Inverse Object Modifier
Reference

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When using CSG it is often useful to invert an object so that it will be

inside-out. The appearance of the object is not changed, just the way that POV-Ray perceives it. When the inverse keyword is used the inside of the shape is flipped to become the outside and vice

versa. For example:

object { MyObject inverse }

The inside/outside distinction is also important when attaching interior to an object especially if media is also used. Atmospheric media

and fog also do not work as expected if your camera is inside an object.

Using inverse is useful to correct that problem.

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