When scaling a normal, or when scaling an object after a normal is applied to it, the depth of the normal is affected by the scaling. This is not always wanted. If you want to turn off bump scaling for a texture or normal, you can do this by adding the keyword
no_bump_scale to the texture's or normal's modifiers. This modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects contained in a CSG.
It is also important to note that if you add
no_bump_scale to a normal or texture that is contained within another pattern (such as within a
normal_map), then the only scaling that will be ignored is the scaling of that texture or normal. Scaling of the parent texture or normal or of the object will affect the depth of the bumps, unless
no_bump_scale is specified at the top-level of the texture (or normal, if the normal is not wrapped in a texture).