# Tiling PatternReference

The `tiling`

pattern creates a series tiles in the x-z plane. See the image below for examples of the twenty-seven available patterns.

The syntax is as follows:

pigment { tiling Pattern_Number [PATTERN_MODIFIERS...] }

For each pattern, each individual tile of the pattern has the same beveling as the other tiles in that pattern, allowing regular caulking to be defined. For a pattern with N tile types (where N is the tiling type noted in the above image) the main color/texture of the tiles are at x/N with x going from 0 to N-1, and the extreme color/texture caulk for these tiles are at (x+1)/N. The bevel covers the range between these two values.

To begin exploring the `tiling`

pattern right away, see the distribution file `~scenes/textures/pattern/tiling.pov`

. It uses obvious colors to better illustrate how the feature works, and you can optionally write it's `color_map`

to a text file. Once you get a feel for the break points, you can always define you own map!