Reference:Halo

From POV-Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Earlier versions of POV-Ray used a feature called halo to simulate fine particles such as smoke, steam, fog, or flames. The halo statement was part of the texture statement. This feature has been discontinued and replaced by the interior and media statements which are object modifiers outside the texture statement.

See Why are Interior and Media Necessary? for a detailed explanation on the reasons for the change. See also Media for details on media.