Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ....1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]] ...tation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ::::* [[Reference:Camera#Mesh Object|Mesh Object]] ::::* [[Reference:Camera#The Smooth Modifier|The Smooth Modifier]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <code>[[Reference:Bounded By Object Modifier|:bounded_by|bounded_by]]</code><br> <code>[[Reference:Clipped By Object Modifier|:clipped_by|clipped_by]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • ...ally they are iso-surfaces of scalar fields, i.e. their surface is defined by the strength of the field in each point. If this strength is equal to a thr ...t has its maximum at the center of the object and drops off to zero at the object's surface. The field strength of all those components are added together to
    8 KB (1,362 words) - 13:58, 17 July 2016
  • ...umerical value at a point in space generated by the function is multiplied by the Field Strength. The set of points where the function evaluates to zero are unaffected by any positive value of this parameter, so if you are just using the function
    54 KB (9,438 words) - 21:32, 30 December 2013
  • ...difficult to define, POV-Ray lets you take a short-cut and define a torus by:</p> <p>The torus is internally bounded by two cylinders and two rings forming a thick cylinder. With this bounding cy
    4 KB (675 words) - 10:35, 26 June 2017