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  • {{#indexentry:keyword, camera}} <p>The camera definition describes the position, projection type and
    50 KB (8,005 words) - 20:51, 2 July 2021

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  • {{#indexentry:keyword, camera}} <p>The camera definition describes the position, projection type and
    50 KB (8,005 words) - 20:51, 2 July 2021
  • :::1.2.1.3 [[Documentation:Tutorial Section 2#Adding a Camera|Adding a Camera]] ::1.2.6 [[Documentation:Tutorial Section 2.2#Using the Camera|Using the Camera]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :* [[Reference:Camera|Camera]] ::* [[Reference:Camera#Placing the Camera|Placing the Camera]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <p>First, we have to tell POV-Ray where our camera is and where it is looking. To do this, we use 3D coordinates. The usual co ...ordinate system and rotations. See the detailed description in [[Reference:Camera#Handedness|:Handedness|handedness]] for more information.</p>
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...ss="Question">How do I make a visible light source? or: Although I put the camera just in front of my light source, I can't see anything. What am I doing wro <p class="Question">How do I move the camera in a circular path while looking at the origin?</p>
    63 KB (10,871 words) - 12:16, 3 January 2012
  • <code>[[Reference:Camera#Placing the Camera|:angle|angle]]</code><br> <code>[[Reference:Camera#Focal Blur|:aperture|aperture]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • of a camera also described in the text file. Ray-tracing is not a fast and enter our eyes (or perhaps a camera). However, most of the rays never reach
    38 KB (5,895 words) - 20:53, 2 July 2021
  • camera { camera {
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...place objects and textures right in front of the camera. When you move the camera, the objects placed with screen.inc will follow the movement and stay in th ...default camera definition for you when it is included. All aspects of the camera can than be changed, by invoking the appropriate 'Set_Camera_...' macros in
    3 KB (621 words) - 19:08, 15 March 2012
  • ...ck is to leave the scene with a very dim lighting while the shutter of the camera is open and right at the end, ie. just before the shutter closes, light the ...is means that, for example, if you are moving a flashlight in front of the camera (and using this trick), the handle will have a very dim trace behind it but
    26 KB (4,552 words) - 01:24, 28 April 2010
  • ===Using the Camera=== {{#indexentry:Camera, using the}}
    33 KB (5,190 words) - 17:41, 10 February 2020
  • camera { camera {
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ...them seem almost personal with each other, and then you can mess with the camera angle some more to better get your emotion across. ===Camera Angle===
    7 KB (1,285 words) - 07:35, 12 December 2007
  • camera { camera {
    36 KB (5,508 words) - 14:09, 16 December 2016
  • <p>The problem is that the camera is set to an aspect ratio of 4/3, while the <p>You can set the aspect ratio with the 'right' keyword in the camera block.
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ...threads then start rendering the same frame again, optionally changing the camera first, if clockless animation is enabled. </p> ...urns out to be popular enough, we might investigate the possibility of the camera selection being keyed by elapsed time rather than frame count. This would a
    18 KB (2,989 words) - 13:09, 4 July 2017
  • the y-direction, and we wanted everything to face toward the camera we confusing. Here is a simple example. We use our standard includes, camera and
    36 KB (5,495 words) - 14:23, 16 December 2016
  • ...r ODS image require an alpha version of POV-Ray, that support user_defined camera. Download from [https://github.com/POV-Ray/povray/releases/tag/v3.7.1-alpha camera {
    10 KB (1,389 words) - 20:55, 17 May 2016
  • ...e in neighboring tabs contextually depending on selected object (geometry, camera, light...) || Front/Camera Mapping
    42 KB (6,180 words) - 17:11, 5 August 2020
  • ...ure your camera code to make it compatible with "screen.inc". Here is some camera code I created for a test scene: ...very simple sample scene I created for this tutorial, using a perspective camera:
    11 KB (1,548 words) - 18:31, 28 May 2019

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