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  • {{#indexentry:checker, keyword}} {{#indexentry:checker, pattern}}
    2 KB (387 words) - 13:36, 10 June 2017

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  • ...3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] ::::2.2.8.2.1 [[Reference:Tracing Options#Render Pattern|Render Pattern]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • :::* [[Reference:Tracing Options#Render Pattern|Render Pattern]] :* [[Reference:Pattern|Pattern]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...n section [[Reference:Pattern|Pattern]] can be used as a pigment or normal pattern.</p> ...be a [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|color pattern]], a [[Documentation:Tutorial Section 3.3#Using Color List Pigments|color l
    67 KB (10,475 words) - 15:22, 9 June 2021
  • <code>[[Reference:Agate Pattern|:agate|agate]]</code><br> <code>[[Reference:Agate Pattern|:agate_turb|agate_turb]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • {{#indexentry:checker, keyword}} {{#indexentry:checker, pattern}}
    2 KB (387 words) - 13:36, 10 June 2017
  • checker color Black color White we render this example, we see a pattern which fades back and forth between
    36 KB (5,495 words) - 14:23, 16 December 2016
  • {{#indexentry:pattern modifiers}} <p>Pattern modifiers are statements or parameters which modify how a pattern
    13 KB (2,138 words) - 14:36, 9 June 2021
  • <ul><li><!--<linkto "Agate">Agate</linkto>--->[[Reference:Agate Pattern|Agate]]</li> <li><!--<linkto "Bozo">Bozo</linkto>--->[[Reference:Bozo Pattern|Bozo]]</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...atement allows you to vary the density across space using any of POV-Ray's pattern functions such as those used in textures. If no <code>density</code> statem ...] for details on particular pattern types. Although a solid <em>COLOR</em> pattern is legal, in general it is used only when the <code>density</code> statemen
    9 KB (1,332 words) - 08:58, 30 June 2017
  • {{#indexentry:function, as pattern}} {{#indexentry:function, pattern}}
    5 KB (744 words) - 01:15, 17 December 2016
  • <p>This tells POV-Ray to use the <code>bumps</code> pattern to modify the <p>The keyword <code><!--<linkto "wood">wood</linkto>--->[[Reference:Wood Pattern|wood]]</code> specifies a pigment
    33 KB (5,190 words) - 17:41, 10 February 2020
  • <p>The color or pattern of colors for an object is defined by a <code>pigment</code> statement. All ...ns which use POV-Ray's wide selection of general patterns. See [[Reference:Pattern|:Patterns|Patterns]] for details about specific patterns.</p>
    9 KB (1,353 words) - 17:56, 10 February 2020
  • {{#indexentry:pigment_pattern, pattern}} {{#indexentry:pattern, pigment_pattern}}
    2 KB (301 words) - 19:07, 15 March 2012
  • <code>[[Reference:Brick Pattern|brick]]</code><br> <code>[[Reference:Cells Pattern|cells]]</code><br>
    1 KB (215 words) - 13:13, 1 April 2017
  • specify a blend or pattern of textures or they use block textures such as <code>checker</code> with a texture list or a bitmap similar to an image map
    12 KB (1,846 words) - 11:07, 7 February 2018
  • <p>When all else fails and none of the pigment pattern types meets your needs you can use an <code>image_map</code> to wrap a 2-D PIGMENT | FN_FLOAT | pattern { PATTERN [PATTERN_MODIFIERS] }
    11 KB (1,709 words) - 14:58, 9 June 2021
  • <p class="Note"><strong>Note:</strong> Attaching a normal pattern does not really modify the surface. It only affects the way light reflects pattern. The default value if none is specified is 0.5.</p>
    5 KB (895 words) - 20:33, 2 July 2021
  • pattern</em>. Patterns are used in pigments, normals and texture maps as well each pattern has a unique value. Patterns do not wrap around a surface like
    4 KB (606 words) - 19:27, 23 July 2012
  • ...further shape the contours. It is best illustrated with a gradient normal pattern. For example:</p> <p>Gives a ramp wave pattern that looks like small linear ramps that climb from the points at x=0 to x=1
    7 KB (1,157 words) - 08:49, 30 June 2017
  • surface. The obvious approach is to create a special texture pattern, with would not be able to use that texture pattern as a layer. We would just
    19 KB (3,034 words) - 14:24, 16 December 2016

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