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- {{#indexentry:Color, specifying}} COLOR:19 KB (2,971 words) - 18:13, 10 February 2020
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- <code>[[Reference:Numeric Expressions#Functions|:abs|abs]]</code><br> <code>[[Reference:Numeric Expressions#Functions|:acos|acos]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- {{#indexentry:Color, specifying}} COLOR:19 KB (2,971 words) - 18:13, 10 February 2020
- ....5.3 [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]] ...5.1.1 [[Documentation:Tutorial Section 3.3#Using Color List Pigments|Using Color List Pigments]]89 KB (9,046 words) - 08:15, 17 June 2021
- background { color rgb <.5, .5, .5> } background { color rgb <.5, .5, .5> }67 KB (10,475 words) - 15:22, 9 June 2021
- ::* [[Reference:Numeric Expressions|Numeric Expressions]] :::* [[Reference:Numeric Expressions#Literals|Literals]]33 KB (3,799 words) - 08:11, 17 June 2021
- {{#indexentry:Expressions, float}} {{#indexentry:Float, expressions}}33 KB (5,379 words) - 14:34, 9 June 2021
- {{#indexentry:Expressions, vector}} {{#indexentry:Vector, expressions}}19 KB (3,013 words) - 14:20, 9 June 2021
- It is easy to assign a simple color or a complex color pattern to a virtual ...ode>[[Reference:Background|background]]</code> feature is used to assign a color to all rays19 KB (3,034 words) - 14:24, 16 December 2016
- ...parameter is called <code>pigment</code> because we are defining the basic color the object actually is rather than how it looks.</p> PATTERN_TYPE | COLOR |9 KB (1,353 words) - 17:56, 10 February 2020
- pigment { color Yellow } specifies these parameters. Texture blocks describe the color, bumpiness and31 KB (5,079 words) - 14:03, 16 December 2016
- sources into a 2-dimensional array containing color vectors which represents The mesh is just flat like a plane with a color map on it. We could as well34 KB (5,423 words) - 12:00, 1 July 2012
- Every time an object is hit, the color of the surface at that point is light to the final surface color.</p>38 KB (5,895 words) - 20:53, 2 July 2021
- pigment { color Yellow } ====Creating Color Patterns====33 KB (5,190 words) - 17:41, 10 February 2020
- image) so that it appears between the '<code>Expressions</code>' and '<code>Headers</code>' '<code>Expressions</code>' and '<code>Headers</code>').41 KB (6,723 words) - 12:51, 16 December 2016
- ...Numeric Expressions#Functions|strlen]]</code> or <code>[[Reference:Numeric Expressions#Functions|:vlength|vlength]]</code>. You find a full list of supported floa [[Reference:Numeric Expressions#Functions|:Float, functions|Float Functions]].</p>12 KB (1,866 words) - 09:35, 28 February 2018
- ...OV-Ray language consists of identifiers, reserved keywords, floating point expressions, strings, special symbols and comments. The text of a POV-Ray scene file is <li>[[Reference:Numeric Expressions|Numeric Expressions]]</li>983 bytes (135 words) - 19:30, 23 July 2012
- for details on string functions. Although you cannot build string expressions ...ut</em> as they are an equivalent to calling the <code>[[Reference:Numeric Expressions#Functions|strcmp()]]</code> function.</p>14 KB (2,163 words) - 18:19, 10 February 2020
- <p>The absorption color can be larger than 1, making the absorption stronger and will need to divide the color of the media by the scaling amount.</p>59 KB (8,732 words) - 14:31, 9 June 2021
- ...isosurface and the container object, the images in this tutorial have been color coded.</p> ...:</strong> The user defined function portion will <em>always</em> use this color coded format: <code>function { x+y+z }</code></p>40 KB (6,285 words) - 14:20, 16 December 2016
- fade_power Power | fade_color <Color> ...ne point to another. It does its blending by fully evaluating the apparent color as though only one texture was applied and then fully reevaluating it with23 KB (3,669 words) - 14:11, 16 November 2021