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  • <code>[[Reference:Numeric Expressions#Functions|:abs|abs]]</code><br> <code>[[Reference:Numeric Expressions#Functions|:acos|acos]]</code><br>
    44 KB (6,152 words) - 11:29, 2 October 2018
  • {{#indexentry:Color, specifying}} COLOR:
    19 KB (2,971 words) - 18:13, 10 February 2020
  • ....5.3 [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]] ...5.1.1 [[Documentation:Tutorial Section 3.3#Using Color List Pigments|Using Color List Pigments]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • background { color rgb &lt;.5, .5, .5&gt; } background { color rgb &lt;.5, .5, .5&gt; }
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ::* [[Reference:Numeric Expressions|Numeric Expressions]] :::* [[Reference:Numeric Expressions#Literals|Literals]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • {{#indexentry:Expressions, float}} {{#indexentry:Float, expressions}}
    33 KB (5,379 words) - 14:34, 9 June 2021
  • {{#indexentry:Expressions, vector}} {{#indexentry:Vector, expressions}}
    19 KB (3,013 words) - 14:20, 9 June 2021
  • It is easy to assign a simple color or a complex color pattern to a virtual ...ode>[[Reference:Background|background]]</code> feature is used to assign a color to all rays
    19 KB (3,034 words) - 14:24, 16 December 2016
  • ...parameter is called <code>pigment</code> because we are defining the basic color the object actually is rather than how it looks.</p> PATTERN_TYPE | COLOR |
    9 KB (1,353 words) - 17:56, 10 February 2020
  • pigment { color Yellow } specifies these parameters. Texture blocks describe the color, bumpiness and
    31 KB (5,079 words) - 14:03, 16 December 2016
  • sources into a 2-dimensional array containing color vectors which represents The mesh is just flat like a plane with a color map on it. We could as well
    34 KB (5,423 words) - 12:00, 1 July 2012
  • Every time an object is hit, the color of the surface at that point is light to the final surface color.</p>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • pigment { color Yellow } ====Creating Color Patterns====
    33 KB (5,190 words) - 17:41, 10 February 2020
  • image) so that it appears between the '<code>Expressions</code>' and '<code>Headers</code>' '<code>Expressions</code>' and '<code>Headers</code>').
    41 KB (6,723 words) - 12:51, 16 December 2016
  • ...Numeric Expressions#Functions|strlen]]</code> or <code>[[Reference:Numeric Expressions#Functions|:vlength|vlength]]</code>. You find a full list of supported floa [[Reference:Numeric Expressions#Functions|:Float, functions|Float Functions]].</p>
    12 KB (1,866 words) - 09:35, 28 February 2018
  • ...OV-Ray language consists of identifiers, reserved keywords, floating point expressions, strings, special symbols and comments. The text of a POV-Ray scene file is <li>[[Reference:Numeric Expressions|Numeric Expressions]]</li>
    983 bytes (135 words) - 19:30, 23 July 2012
  • for details on string functions. Although you cannot build string expressions ...ut</em> as they are an equivalent to calling the <code>[[Reference:Numeric Expressions#Functions|strcmp()]]</code> function.</p>
    14 KB (2,163 words) - 18:19, 10 February 2020
  • <p>The absorption color can be larger than 1, making the absorption stronger and will need to divide the color of the media by the scaling amount.</p>
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ...isosurface and the container object, the images in this tutorial have been color coded.</p> ...:</strong> The user defined function portion will <em>always</em> use this color coded format: <code>function&nbsp;{&nbsp;x+y+z&nbsp;}</code></p>
    40 KB (6,285 words) - 14:20, 16 December 2016
  • fade_power Power | fade_color &lt;Color&gt; ...ne point to another. It does its blending by fully evaluating the apparent color as though only one texture was applied and then fully reevaluating it with
    23 KB (3,669 words) - 14:11, 16 November 2021

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