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  • <p>These are 255-color color_maps, and are in individual files because of their size.</p> <dt><code>ash.map</code><!--</dt>--->
    517 bytes (98 words) - 19:05, 15 March 2012

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  • background { color rgb &lt;.5, .5, .5&gt; } background { color rgb &lt;.5, .5, .5&gt; }
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ...n:Tutorial Section 2#Adding Standard Include Files|Adding Standard Include Files]] ....5.3 [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • and the black background but the gray color of the sphere seems out of place. <p>The reflection has now more of the gold color than the color of its environment. Last detail,
    36 KB (5,495 words) - 14:23, 16 December 2016
  • ...t Output Options#Directing Text Streams to Files|Directing Text Streams to Files]] ::* [[Reference:Color Expressions|Color Expressions]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • Even a pigment with a pigment map is still one pigment and thus considered a plain texture as are normals with normal map statements.</p>
    12 KB (1,846 words) - 11:07, 7 February 2018
  • Every time an object is hit, the color of the surface at that point is light to the final surface color.</p>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...parameter is called <code>pigment</code> because we are defining the basic color the object actually is rather than how it looks.</p> PATTERN_TYPE | COLOR |
    9 KB (1,353 words) - 17:56, 10 February 2020
  • ===Dragging and Dropping Files=== {{#indexentry:dropping files}}
    48 KB (8,459 words) - 11:43, 4 July 2017
  • pigment { color Yellow } ====Creating Color Patterns====
    33 KB (5,190 words) - 17:41, 10 February 2020
  • ...mage's index values may be used instead. See the sections [[Reference:Bump Map#Use_Index and Use_Color|:Use_Index|Use_Index]] and [[Reference:Bump Map#Use_Index and Use_Color|:Use_Color|Use_Color]] below.</p>
    6 KB (998 words) - 11:40, 6 February 2018
  • ...makes POV-Ray to add a very bright illumination value to the object so the color of the object is in practice taken as is, without darkening it due to shado ...e demo files showing examples of use. There exist also third party include files for spline generation that have greater flexibility than the internal splin
    63 KB (10,871 words) - 12:16, 3 January 2012
  • *[[Media:regression_and_test_blendfiles.zip|regression files]] || Complex IOR Files
    42 KB (6,180 words) - 17:11, 5 August 2020
  • <p>The absorption color can be larger than 1, making the absorption stronger and will need to divide the color of the media by the scaling amount.</p>
    59 KB (8,732 words) - 14:31, 9 June 2021
  • ==Specifying an Image Map== ...h</code> options active. This would facilitate keeping all your image maps files in a separate subdirectory and giving a <code>Library_Path</code> option to
    11 KB (1,709 words) - 14:58, 9 June 2021
  • background feature which extracts a color from a pigment instead of being a flat color. Because of this, normal and finish features, which
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ...n:Tutorial Section 2#Adding Standard Include Files|Adding Standard Include Files]] ::* [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • For example if you render an image with a 2:1 aspect ratio and map it use is to map it onto an object and if you specify transformations for
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...are used as anything non-color (e.g. height field data, bump map, texture map or what-have-you), explicitly specify "gamma 1.0" after the filename. For a ...ne (both pigment and light sources). If you're using self-made input image files, you may also want to tweak their gamma setting, but try to avoid this with
    4 KB (582 words) - 22:59, 29 June 2019
  • <td>Sets file output bits/color to n. A {{Change}} in version 3.8 allows values ranging from 1 to 16.</td> ...of the pixel. The brightness of a pixel is calculated in the same way that color images are converted to grayscale images:<em><code> height = 0.3 * red + 0.
    21 KB (3,472 words) - 14:11, 9 June 2021
  • final results down to, say 256 color animations (such as FLC's). The 75</code>, we are wrong. Even though this would re-render files named with
    29 KB (5,048 words) - 14:27, 16 December 2016

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