Search results

Jump to navigation Jump to search

Page title matches

  • <p>There are seventeen different solid finite primitive shapes: [[Reference:Blob|blob]], [[Reference:Box|box]], ...erence:Constructive Solid Geometry|Constructive Solid Geometry]]. They are finite and respond to automatic bounding. You may specify an interior for these ob
    886 bytes (110 words) - 13:11, 8 August 2012

Page text matches

  • :::2.5.1.1 [[Reference:Finite Solid Primitives|Finite Solid Primitives]] :::2.5.1.2 [[Reference:Finite Patch Primitives|Finite Patch Primitives]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ::* [[Reference:Finite Solid Primitives|Finite Solid Primitives]] ::* [[Reference:Finite Patch Primitives|Finite Patch Primitives]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...ifference]], and [[Reference:Merge|merge]]. CSG objects can be composed of primitives or other CSG objects to create more, and more complex shapes. See also: [[R <p>Most shape primitives, like spheres, boxes and blobs divide the world into
    3 KB (585 words) - 12:23, 27 March 2020
  • ...complex shapes using [[Reference:Constructive Solid Geometry|Constructive Solid Geometry]] (also known as CSG).</p> Bounding shapes are finite, invisible shapes which wrap around complex, slow rendering shapes in order
    4 KB (575 words) - 20:48, 2 July 2021
  • <li>[[Reference:Finite Solid Primitives|Finite Solid Primitives]]</li> <li>[[Reference:Finite Patch Primitives|Finite Patch Primitives]]</li>
    394 bytes (49 words) - 12:16, 12 December 2016
  • ...about ''solid'' and ''hollow'' objects, that's not how it actually works. Solid and hollow are a bit misleading terms to describe the objects. You can also <p>Firstly: POV-Ray only handles surfaces, not solid 3D-objects. When you specify a sphere, it's actually just a spherical surfa
    63 KB (10,871 words) - 12:16, 3 January 2012
  • [[Category:Finite Solid Primitives]] ...em> can be used in CSG shapes since they are solid finite objects - if not finite by themselves, they are through the cross section with the container. By de
    8 KB (1,332 words) - 08:47, 30 June 2017
  • [[Category:Finite Patch Primitives]] ==Solid Mesh==
    4 KB (694 words) - 18:49, 16 December 2016
  • [[Category:Finite Solid Primitives]] make a solid object. A high <code>max_iteration</code> is more accurate but
    11 KB (1,788 words) - 23:21, 3 May 2016
  • [[Category:Finite Solid Primitives]] <p>The <code>cone</code> statement creates a finite length cone or a <em>
    1 KB (211 words) - 19:27, 23 July 2012
  • [[Category:Finite Solid Primitives]] <p>The <code>cylinder</code> statement creates a finite length cylinder with
    1 KB (179 words) - 19:05, 15 March 2012
  • [[Category:Finite Solid Primitives]] <p>The <code>parametric</code> object is not a solid it is <em>hollow</em>, like a thin shell. The syntax is as follows:</p>
    4 KB (587 words) - 00:12, 22 November 2016
  • [[Category:Finite Solid Primitives]] solid colored background, where the background color is palette entry 0, you
    11 KB (1,833 words) - 19:26, 4 February 2018
  • [[Category:Finite Solid Primitives]]
    3 KB (556 words) - 11:07, 25 July 2017
  • [[Category:Finite Solid Primitives]]
    9 KB (1,445 words) - 14:39, 1 October 2017
  • [[Category:Finite Solid Primitives]]
    5 KB (864 words) - 14:02, 17 July 2016
  • [[Category:Finite Solid Primitives]]
    892 bytes (130 words) - 19:08, 15 March 2012
  • [[Category:Finite Solid Primitives]]
    3 KB (470 words) - 19:08, 15 March 2012
  • [[Category:Finite Solid Primitives]]
    2 KB (329 words) - 19:22, 23 July 2012
  • [[Category:Finite Solid Primitives]]
    3 KB (529 words) - 16:15, 29 December 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)