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  • ...t bulb or a bright spot like a star). POV-Ray doesn't add anything to that place where the light is coming, ie. there is nothing there, only empty space. It ...e> block which allows to easily attach an object to the light source. This object implicitly doesn't cast any shadows. You can make something like this:</p>
    63 KB (10,871 words) - 12:16, 3 January 2012
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 2|talk]] page. create a large variety of objects and how to assign different textures to
    31 KB (5,079 words) - 14:03, 16 December 2016
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Contents|talk]] page. ...kly? The list of [[Reference:Keywords|identifiers and keywords]] is a good place to start. See the [[Documentation:Tutorial Section 1#Changes and New Featur
    89 KB (9,046 words) - 08:15, 17 June 2021
  • [[Category:Object Modifiers]] <p>Introduced in POV-Ray v3.1 is an object modifier statement called <code>
    23 KB (3,669 words) - 14:11, 16 November 2021
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3|talk]] page. POV-Ray it is time to go on to the more advanced, thrilling shapes.</p>
    54 KB (8,887 words) - 10:13, 29 September 2020
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.3|talk]] page. ====Superquadric Ellipsoid Object====
    67 KB (10,475 words) - 15:22, 9 June 2021
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 4.1|talk]] page. <p><em>&quot;When I rotate an object, it dissapears from the image or moves very
    27 KB (4,754 words) - 15:50, 17 October 2009
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 2.1|talk]] page. <!--REMOVE--->===CSG Objects===<!--THIS--->
    25 KB (4,020 words) - 23:32, 30 September 2017
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.4|talk]] page. hotspots</em> on the surface. This gave the sphere a hard, shiny appearance.
    36 KB (5,495 words) - 14:23, 16 December 2016
  • ...e. The light we see may have been reflected many times by the surrounding objects. A good example of this is a shadow on a sunny day. The shadow is certainly darker than its surroundings, but wil
    29 KB (4,726 words) - 11:00, 26 February 2010
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 2.2|talk]] page. on the reflective properties of an object. Ray-tracing can exploit this by
    33 KB (5,190 words) - 17:41, 10 February 2020
  • ...ique. Some compression programs can also drop out middle-frequencies based on some known features of human vision (frequencies with a low amplitude that <p class="Question">Motion blur leaves a trace behind the object</p>
    26 KB (4,552 words) - 01:24, 28 April 2010
  • ...They are categorized as objects so that they can be combined with regular objects using <code>union</code>.</p> looks_like { OBJECT } |
    33 KB (5,394 words) - 14:42, 9 June 2021
  • <p>Depending on the projection type zero or more of the parameters are required:</p> ...types follows later. In the sub-sections which follows, we explain how to place and orient the camera by the use of these four vectors and the <code>sky</c
    50 KB (8,005 words) - 20:51, 2 July 2021
  • initial_clock | initial_frame | no | now | off | on | pi | true | ...ectives#declare vs. local|#declare vs. #local]] for additional information on identifier naming and scope.</p>
    33 KB (5,379 words) - 14:34, 9 June 2021
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 1|talk]] page. platforms, the POV-Ray licence, information on compiling custom versions of
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...t is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial Section 3.8|talk]] page. place where aliasing would normally be a problem (e.g., where an infinite
    29 KB (5,048 words) - 14:27, 16 December 2016
  • [[Category:Object Modifiers]] {{#indexentry:bounded_by, object modifiers}}
    4 KB (638 words) - 19:05, 15 March 2012
  • <p>Discussions about this page should be held on the [[HowTo_Talk:Contents|talk]] page, not here.</p> *[[HowTo:Install POV | How to: Install POV on various Operating system]]
    6 KB (903 words) - 18:58, 15 August 2023
  • ...are global in scope and permanent in duration. You may redefine a macro by another <code>#macro</code> directive with the same name. The previous definition i ...l Directives#Declaring identifiers|Declaring identifiers]] for information on <em> RVALUE</em>.
    17 KB (2,782 words) - 14:28, 9 June 2021

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