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  • <li>[[Reference:Atmospheric Effects|Atmospheric Effects]]</li>
    133 bytes (18 words) - 12:18, 12 December 2016

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  • ::* [[Reference:Special Patterns|Special Patterns]] ==[[Reference:Special Effects|Special Effects]]==
    33 KB (3,799 words) - 08:11, 17 June 2021
  • ...tation:Tutorial Section 3.5#Limitations Of Special Textures|Limitations Of Special Textures]] ...mentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • ====Limitations Of Special Textures==== {{#indexentry:Special Textures, limitations of}}
    19 KB (3,034 words) - 14:24, 16 December 2016
  • *[[HowTo:Use photons | How to: Simulate real-world optical effects]] ====Special effects in POV-Ray====
    6 KB (903 words) - 18:58, 15 August 2023
  • on the camera). This might be useful for special effects.</p> the same as the <code>perspective</code> type. However several make special
    50 KB (8,005 words) - 20:51, 2 July 2021
  • <!--REMOVE--->===Using Atmospheric Effects===<!--THIS---> effects using turbulent ground fogs. You could add up several, differently
    20 KB (3,019 words) - 17:04, 17 December 2016
  • values outside of the 0-1 range can be used to create interesting special effects, but does not correspond to any phenomena seen in the real world.
    19 KB (2,971 words) - 18:13, 10 February 2020
  • reflections, shading, perspective and other effects.</p> Special features like inter-diffuse reflection (radiosity), atmospheric
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...Effects]] section is a grouping of <em>atmospheric</em> and <em>media</em> effects.</li>
    2 KB (354 words) - 11:46, 12 December 2016
  • ...tation:Tutorial Section 3.5#Limitations Of Special Textures|Limitations Of Special Textures]] ...mentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]]
    22 KB (2,482 words) - 09:59, 26 June 2017
  • color can be used to create interesting effects. First of all the overall assigning different colors we can create nice effects like a moody reddish
    25 KB (4,020 words) - 23:32, 30 September 2017
  • that object cast no shadow. This is useful for special effects and for beams or other unreal effects. During test rendering it speeds things up if
    699 bytes (114 words) - 19:07, 15 March 2012
  • <p>Some special parameters are found in several of these functions. These are described in also drastically affect the size, but this parameter has no other effects)</li>
    54 KB (9,438 words) - 21:32, 30 December 2013
  • ...y also feel more at home with non-linear colors. To mitigate this issue, a special color literal syntax has been introduced to specify color values conforming <p>We can combine sharp and smooth transitions for nice effects. For example, this simple slope map achieves a nice result:</p>
    67 KB (10,475 words) - 15:22, 9 June 2021
  • anti-aliasing used in area lights, and the new atmospheric effects of <p>There is nothing special about nested loops. You only have to pay attention to where you initialize
    29 KB (5,048 words) - 14:27, 16 December 2016
  • <p>This can have disastrous effects. The ior may change drastically from pixel a lot of other formats. POB is a special binary POV-Ray format devised by
    27 KB (4,754 words) - 15:50, 17 October 2009
  • :<p>Association for Computing Machinery's Special Interest Group on Graphics and Interactive Techniques. This is their site, :<p>The premier resource for information on Digital Video, Animation, Effects, Design, Imaging and Technology.</p>
    6 KB (898 words) - 15:28, 23 June 2010
  • effects by changing the color of the ambient light source. The syntax is:</p> characters on the internet. The option <code>utf8</code> is a special Unicode
    14 KB (2,147 words) - 14:37, 9 June 2021
  • <p>It is possible to create a variety of special effects using layered
    3 KB (559 words) - 14:51, 9 June 2021