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  • triangles meshes though: a different texture can be assigned to each triangle #declare Red = texture {
    36 KB (5,508 words) - 14:09, 16 December 2016
  • {{#indexentry:triangle, mesh}} {{#indexentry:keyword, triangle}}
    4 KB (694 words) - 18:49, 16 December 2016
  • ....1.5 [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]] ::1.2.5 [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • requiring huge amounts of memory and missing bilinear interpolation of the As colors are interpolated between the vertices of a triangle, the
    20 KB (3,262 words) - 08:21, 3 June 2011
  • ::::* [[Reference:Mesh2#Mesh Triangle Textures|Mesh Triangle Textures]] :::* [[Reference:Triangle|Triangle]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <p class="Question">How do I use an image to texture my object?</p> ...ect. It is generally easiest to create the object at the origin, apply the texture, then move it to wherever you want it.</p>
    63 KB (10,871 words) - 12:16, 3 January 2012
  • * Texture influence channels: Alpha ; Diffuse ; Bump ; Specular ; Mirror (uses same c || Sigma Texture
    42 KB (6,180 words) - 17:11, 5 August 2020
  • {{#indexentry:texture-list}} texture { Texture1 },
    4 KB (602 words) - 23:24, 3 May 2016
  • well as the surface texture properties of objects, their interiors (if transparent) <li><!--<linkto "triangle">triangle</linkto>--->[[Reference:Triangle|triangle]]</li>
    38 KB (5,895 words) - 20:53, 2 July 2021
  • ...kto>--->[[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]] texture { T_Gold_1B }
    54 KB (8,887 words) - 10:13, 29 September 2020
  • <li>[[Reference:Texture|Texture]]</li> <li>[[Reference:Triangle Texture Interpolation|Triangle Texture Interpolation]]</li>
    1 KB (133 words) - 12:17, 12 December 2016