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- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Contents| ...[Documentation:Tutorial Section 1#Changes and New Features Summary|changes and new features]] summary for what's new with this release.</p>89 KB (9,046 words) - 08:15, 17 June 2021
- ...le and wished for 'How To' articles. If you add a new article, please list and link it here. *[[HowTo:Use radiosity | How to: Simulate real-world ambient light]]6 KB (903 words) - 18:58, 15 August 2023
- * Geometry import and export with their modifiers, keyed and physics animation * Procedural textures (emulated from Blender Internal and POV-Ray native)42 KB (6,180 words) - 17:11, 5 August 2020
- ...'true'. If the condition is true then directives between the #if statement and a corresponding #else or #end statement are evaluated. ...nd the conditional expression was false, then directives between the #else and the corresponding #end statement are evaluated.11 KB (1,743 words) - 18:05, 31 July 2023
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial ===How can I avoid artifacts and still get good JPEG compression?===22 KB (3,786 words) - 15:57, 23 June 2009
- ...a float expression that is interpreted as a boolean value. The parentheses and the <code>#end</code> directive are required, an optional <code>#elseif</co #debug "Foo and Bar are both false\n"12 KB (1,889 words) - 23:06, 3 May 2016
- ...calculate it and save it to disk in a supported image format, usually TGA (and optionally PNG, BMP, etc).</p> <p>POV-Ray has always had this goal, and still has, and will (desirably) never change. It's mostly command-line oriented. It suppor11 KB (1,980 words) - 01:55, 24 March 2010
- <p class="Hint">A listing of object and scene files sites in alphabetical order.</p> :<p>POV-Ray scene files and objects by Francisco Munoz, Uploaded to POVRay Object Collection when Geoci6 KB (873 words) - 18:45, 29 October 2013