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- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial ===Spline Based Shapes===54 KB (8,887 words) - 10:13, 29 September 2020
- ...ined by a set of points which are connected by linear, quadratic, cubic or bezier splines.</p> ...code>. This is followed by two float values <em><code>Height_1</code></em> and <em> <code>Height_2</code></em> which are the y9 KB (1,445 words) - 14:39, 1 October 2017
- <p class="Hint">A listing of math, geometry resources and information sites in alphabetical order.</p> ...in games; useful algorithms, software, book reviews and links to resources and similar pages.</p>6 KB (965 words) - 11:38, 11 July 2013
- ...le and wished for 'How To' articles. If you add a new article, please list and link it here. *[[HowTo:Use radiosity | How to: Simulate real-world ambient light]]6 KB (903 words) - 18:58, 15 August 2023
- * Geometry import and export with their modifiers, keyed and physics animation * Procedural textures (emulated from Blender Internal and POV-Ray native)42 KB (6,180 words) - 17:11, 5 August 2020