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	<id>https://wiki.povray.org/content?action=history&amp;feed=atom&amp;title=Knowledgebase%3AHuman_and_Animal_Motion_Studies</id>
	<title>Knowledgebase:Human and Animal Motion Studies - Revision history</title>
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	<updated>2026-04-30T01:45:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=8021&amp;oldid=prev</id>
		<title>Maurice: update to HMS precise location</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=8021&amp;oldid=prev"/>
		<updated>2013-07-10T11:51:57Z</updated>

		<summary type="html">&lt;p&gt;update to HMS precise location&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:51, 10 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;p&amp;gt;Complex behavior from simple algorithms. Simulate flocks of birds, etc, as seen in the movies! This page explains the principles of Craig Reynolds Boids and demonstrates them with Java applets. Includes many links related to flocking in natural and artificial lifeforms and has much source code, including POV code by Greg Johnson.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;p&amp;gt;Complex behavior from simple algorithms. Simulate flocks of birds, etc, as seen in the movies! This page explains the principles of Craig Reynolds Boids and demonstrates them with Java applets. Includes many links related to flocking in natural and artificial lifeforms and has much source code, including POV code by Greg Johnson.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;www&lt;/del&gt;.cis.upenn.edu/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;~&lt;/del&gt;hms/ Center for Human Modeling and Simulation]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cg&lt;/ins&gt;.cis.upenn.edu/hms/ Center for Human Modeling and Simulation]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;p&amp;gt;The Center for Human Modeling and Simulation at the University of Pennsylvania exists to investigate computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications. Major foci involve developing behavior-based animation of human movement especially for gesture, gait, and facial expression, constructing a parameterized action representation for real-time simulation and animation, and understanding the relationship between human movement, natural language, and communication. This site has links to many resources developed at the Center and also external links to programming resources like Graphics Gems &amp;amp; Numerical Recipes.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;p&amp;gt;The Center for Human Modeling and Simulation at the University of Pennsylvania exists to investigate computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications. Major foci involve developing behavior-based animation of human movement especially for gesture, gait, and facial expression, constructing a parameterized action representation for real-time simulation and animation, and understanding the relationship between human movement, natural language, and communication. This site has links to many resources developed at the Center and also external links to programming resources like Graphics Gems &amp;amp; Numerical Recipes.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maurice</name></author>
	</entry>
	<entry>
		<id>https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=1872&amp;oldid=prev</id>
		<title>Jholsenback: Protected &quot;Knowledgebase:Human and Animal Motion Studies&quot; ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=1872&amp;oldid=prev"/>
		<updated>2009-09-28T04:37:33Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/content/Knowledgebase:Human_and_Animal_Motion_Studies&quot; title=&quot;Knowledgebase:Human and Animal Motion Studies&quot;&gt;Knowledgebase:Human and Animal Motion Studies&lt;/a&gt;&amp;quot; ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:37, 28 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
	<entry>
		<id>https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=1766&amp;oldid=prev</id>
		<title>Jholsenback: 1 revision:&amp;#32;POV-Ray Links Collection</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=1766&amp;oldid=prev"/>
		<updated>2009-09-28T01:14:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision: POV-Ray Links Collection&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:14, 28 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
	<entry>
		<id>https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=1765&amp;oldid=prev</id>
		<title>WikiSysop at 21:37, 27 September 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Knowledgebase:Human_and_Animal_Motion_Studies&amp;diff=1765&amp;oldid=prev"/>
		<updated>2009-09-27T21:37:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;p class=&amp;quot;Hint&amp;quot;&amp;gt;A listing of human and animal motion studies sites in alphabetical order.&amp;lt;/p&amp;gt;&lt;br /&gt;
*[http://www.red3d.com/cwr/boids/ Boids: Flocks, Herds, and Schools: a Distributed Behavioral Model.]&lt;br /&gt;
:&amp;lt;p&amp;gt;Complex behavior from simple algorithms. Simulate flocks of birds, etc, as seen in the movies! This page explains the principles of Craig Reynolds Boids and demonstrates them with Java applets. Includes many links related to flocking in natural and artificial lifeforms and has much source code, including POV code by Greg Johnson.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.cis.upenn.edu/~hms/ Center for Human Modeling and Simulation]&lt;br /&gt;
:&amp;lt;p&amp;gt;The Center for Human Modeling and Simulation at the University of Pennsylvania exists to investigate computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications. Major foci involve developing behavior-based animation of human movement especially for gesture, gait, and facial expression, constructing a parameterized action representation for real-time simulation and animation, and understanding the relationship between human movement, natural language, and communication. This site has links to many resources developed at the Center and also external links to programming resources like Graphics Gems &amp;amp; Numerical Recipes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://mambo.ucsc.edu/psl/fan.html Facial Animation]&lt;br /&gt;
:&amp;lt;p&amp;gt;65 Links to seminars, Web pages &amp;amp; lists of titles of academic research relating to facial animation. Some links are dead, but some are required reading for anyone interested in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[http://www.cs.ubc.ca/nest/imager/contributions/forsey/dragon/top.html The Dragon Wing]&lt;br /&gt;
:&amp;lt;p&amp;gt;Tutorials on creating surfaces using Hierarchical B-splines. Written by David Forsey and illustrated using his Dragon interactive modeler software.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;QTNavBar&amp;quot;&amp;gt;End of Category: [[KB:Resources|Go Back to the Categories List]]&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:POV-Ray Links Collection]]&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
	</entry>
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