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	<title>Reference:Clipped By Object Modifier - Revision history</title>
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	<updated>2026-04-06T20:09:42Z</updated>
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		<title>Jholsenback: 1 revision: Reference Migration Initial Load</title>
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		<updated>2012-03-15T19:05:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision: Reference Migration Initial Load&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:05, 15 March 2012&lt;/td&gt;
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		<author><name>Jholsenback</name></author>
	</entry>
	<entry>
		<id>https://wiki.povray.org/content?title=Reference:Clipped_By_Object_Modifier&amp;diff=6793&amp;oldid=prev</id>
		<title>Jholsenback: 1 revision: Initial Load (TF)</title>
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		<updated>2012-03-11T22:27:12Z</updated>

		<summary type="html">&lt;p&gt;1 revision: Initial Load (TF)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Object Modifiers]]&lt;br /&gt;
{{#indexentry:clipped_by, object modifier}}&lt;br /&gt;
{{#indexentry:object modifier, clipped_by}}&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;code&amp;gt;clipped_by&amp;lt;/code&amp;gt; statement is technically an object modifier&lt;br /&gt;
but it provides a type of CSG similar to CSG intersection. The syntax is:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CLIPPED_BY:&lt;br /&gt;
  clipped_by { UNTEXTURED_SOLID_OBJECT... } |&lt;br /&gt;
  clipped_by { bounded_by }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Where &amp;lt;em&amp;gt;UNTEXTURED_SOLID_OBJECT&amp;lt;/em&amp;gt; is one or more solid objects which&lt;br /&gt;
have had no texture applied. For example:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
object {&lt;br /&gt;
  My_Thing&lt;br /&gt;
  clipped_by{plane{y,0}}&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Every part of the object &amp;lt;code&amp;gt;My_Thing&amp;lt;/code&amp;gt; that is inside the plane is&lt;br /&gt;
retained while the remaining part is clipped off and discarded. In an &amp;lt;code&amp;gt;&lt;br /&gt;
intersection&amp;lt;/code&amp;gt; object the hole is closed off. With &amp;lt;code&amp;gt;&lt;br /&gt;
clipped_by&amp;lt;/code&amp;gt; it leaves an opening. For example the following figure&lt;br /&gt;
shows object &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; being clipped by object &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;centered&amp;quot; width=&amp;quot;660x&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&lt;br /&gt;
    [[Image:RefImgClipobj.gif|center|640px&amp;lt;!--center---&amp;gt;]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;caption&amp;quot;&amp;gt;An object clipped by another object.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;p&amp;gt;You may use &amp;lt;code&amp;gt;clipped_by&amp;lt;/code&amp;gt; to slice off portions of any shape. In&lt;br /&gt;
many cases it will also result in faster rendering times than other methods&lt;br /&gt;
of altering a shape. Occasionally you will want to use the &amp;lt;code&amp;gt;&lt;br /&gt;
clipped_by&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;bounded_by&amp;lt;/code&amp;gt; options with the same object.&lt;br /&gt;
The following shortcut saves typing and uses less memory.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
object {&lt;br /&gt;
  My_Thing&lt;br /&gt;
  bounded_by { box { &amp;amp;lt;0,0,0&amp;amp;gt;, &amp;amp;lt;1,1,1&amp;amp;gt; } }&lt;br /&gt;
  clipped_by { bounded_by }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;This tells POV-Ray to use the same box as a clip that was used as a&lt;br /&gt;
bound.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
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