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	<id>https://wiki.povray.org/content?action=history&amp;feed=atom&amp;title=Reference%3ANo_Shadow_Object_Modifier</id>
	<title>Reference:No Shadow Object Modifier - Revision history</title>
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	<updated>2026-04-06T16:30:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.povray.org/content?title=Reference:No_Shadow_Object_Modifier&amp;diff=6948&amp;oldid=prev</id>
		<title>Jholsenback: 1 revision: Reference Migration Initial Load</title>
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		<updated>2012-03-15T19:07:32Z</updated>

		<summary type="html">&lt;p&gt;1 revision: Reference Migration Initial Load&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:07, 15 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
	<entry>
		<id>https://wiki.povray.org/content?title=Reference:No_Shadow_Object_Modifier&amp;diff=6947&amp;oldid=prev</id>
		<title>Jholsenback: 1 revision: Initial Load (TF)</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Reference:No_Shadow_Object_Modifier&amp;diff=6947&amp;oldid=prev"/>
		<updated>2012-03-11T22:27:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision: Initial Load (TF)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Object Modifiers]]&lt;br /&gt;
{{#indexentry:no_shadow, object modifier}}&lt;br /&gt;
{{#indexentry:object modifier, no_shadow}}&lt;br /&gt;
&amp;lt;p&amp;gt;You may specify the &amp;lt;code&amp;gt;no_shadow&amp;lt;/code&amp;gt; keyword in an object to make&lt;br /&gt;
that object cast no shadow. This is useful for special effects and for&lt;br /&gt;
creating the illusion that a light source actually is visible. This keyword&lt;br /&gt;
was necessary in earlier versions of POV-Ray which did not have the &amp;lt;code&amp;gt;&lt;br /&gt;
looks_like&amp;lt;/code&amp;gt; statement. Now it is useful for creating things like laser&lt;br /&gt;
beams or other unreal effects. During test rendering it speeds things up if&lt;br /&gt;
&amp;lt;code&amp;gt;no_shadow&amp;lt;/code&amp;gt; is applied.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Simply attach the keyword as follows:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
object {&lt;br /&gt;
  My_Thing&lt;br /&gt;
  no_shadow&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
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