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	<id>https://wiki.povray.org/content?action=history&amp;feed=atom&amp;title=Reference%3AScaling_normals</id>
	<title>Reference:Scaling normals - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.povray.org/content?action=history&amp;feed=atom&amp;title=Reference%3AScaling_normals"/>
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	<updated>2026-10-10T01:37:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://wiki.povray.org/content?title=Reference:Scaling_normals&amp;diff=9051&amp;oldid=prev</id>
		<title>Jholsenback: removed lead-in heading to correct double header in build</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Reference:Scaling_normals&amp;diff=9051&amp;oldid=prev"/>
		<updated>2016-12-17T17:36:34Z</updated>

		<summary type="html">&lt;p&gt;removed lead-in heading to correct double header in build&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:36, 17 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Scaling normals==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#indexentry:no_bump_scale}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#indexentry:no_bump_scale}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;When scaling a normal, or when scaling an object after a normal is applied to it, the depth of the normal is affected by the scaling. This is not always wanted. If you want to turn off bump scaling for a texture or normal, you can do this by adding the keyword &amp;lt;code&amp;gt;no_bump_scale&amp;lt;/code&amp;gt; to the texture's or normal's modifiers. This modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects contained in a CSG.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;When scaling a normal, or when scaling an object after a normal is applied to it, the depth of the normal is affected by the scaling. This is not always wanted. If you want to turn off bump scaling for a texture or normal, you can do this by adding the keyword &amp;lt;code&amp;gt;no_bump_scale&amp;lt;/code&amp;gt; to the texture's or normal's modifiers. This modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects contained in a CSG.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
	<entry>
		<id>https://wiki.povray.org/content?title=Reference:Scaling_normals&amp;diff=9036&amp;oldid=prev</id>
		<title>Jholsenback: initial creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.povray.org/content?title=Reference:Scaling_normals&amp;diff=9036&amp;oldid=prev"/>
		<updated>2016-12-17T13:35:13Z</updated>

		<summary type="html">&lt;p&gt;initial creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Scaling normals==&lt;br /&gt;
{{#indexentry:no_bump_scale}}&lt;br /&gt;
&amp;lt;p&amp;gt;When scaling a normal, or when scaling an object after a normal is applied to it, the depth of the normal is affected by the scaling. This is not always wanted. If you want to turn off bump scaling for a texture or normal, you can do this by adding the keyword &amp;lt;code&amp;gt;no_bump_scale&amp;lt;/code&amp;gt; to the texture's or normal's modifiers. This modifier will get passed on to all textures or normals contained in that texture or normal. Think of this like the way no_shadow gets passed on to objects contained in a CSG.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;It is also important to note that if you add &amp;lt;code&amp;gt;no_bump_scale&amp;lt;/code&amp;gt; to a normal or texture that is contained within another pattern (such as within a &amp;lt;code&amp;gt;texture_map&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;normal_map&amp;lt;/code&amp;gt;), then the only scaling that will be ignored is the scaling of that texture or normal. Scaling of the parent texture or normal or of the object will affect the depth of the bumps, unless &amp;lt;code&amp;gt;no_bump_scale&amp;lt;/code&amp;gt; is specified at the top-level of the texture (or normal, if the normal is not wrapped in a texture).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;Note&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Note:&amp;lt;/strong&amp;gt; See the section [[Reference:Image Map#Using the Alpha Channel|Using the Alpha Channel]] for some important information regarding the use of &amp;lt;code&amp;gt;[[Reference:Bump Map|bump_map]]&amp;lt;/code&amp;gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jholsenback</name></author>
	</entry>
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