Difference between revisions of "Reference:Glass.inc"
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− | <p>This file contains glass materials using new features introduced in POV | + | <p>This file contains glass materials using new features introduced in POV-Ray v3.1 and v3.5. The old glass.inc |
file is still included for backwards compatibility (it is named glass_old.inc, and is included | file is still included for backwards compatibility (it is named glass_old.inc, and is included | ||
by glass.inc, so you do not need to change any scenes), but these materials will give more | by glass.inc, so you do not need to change any scenes), but these materials will give more |
Latest revision as of 15:01, 9 June 2021
This file contains glass materials using new features introduced in POV-Ray v3.1 and v3.5. The old glass.inc file is still included for backwards compatibility (it is named glass_old.inc, and is included by glass.inc, so you do not need to change any scenes), but these materials will give more realistic results.
Glass colors (with transparency)
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Glass colors (without transparency, for fade_color)
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Glass finishes
F_Glass5, ..., F_Glass10
Glass interiors
I_Glass1, ..., I_Glass4
I_Glass_Fade_Sqr1
(identical toI_Glass1
)I_Glass_Fade_Exp1
(identical toI_Glass2
)I_Glass_Fade_Exp2
(identical toI_Glass3
)I_Glass_Fade_Exp3
(identical toI_Glass4
)- Glass interiors with various fade_power settings.
I_Glass_Dispersion1, I_Glass_Dispersion2
- Glass interiors with dispersion.
I_Glass_Dispersion1
has an approximately natural glass dispersion.I_Glass_Dispersion2
is exaggerated. I_Glass_Caustics1, I_Glass_Caustics2
- Glass interiors with caustics.
Glass interior macros
I_Glass_Exp(Distance)
and I_Glass_Sqr(Distance)
: These macros return an interior with either exponential or fade_power 2 falloff, and a fade_distance of Distance.