Difference between revisions of "Documentation Talk:Reference Section 4"
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===Blob Formula=== | ===Blob Formula=== | ||
<p><math>{density} = {strength}\cdot \left(1-\left(\frac {\min (distance, radius)} {radius} \right)^2\right)^2</math></p> | <p><math>{density} = {strength}\cdot \left(1-\left(\frac {\min (distance, radius)} {radius} \right)^2\right)^2</math></p> | ||
+ | ===Better Blob Formula=== | ||
+ | <p><math>{\textit{density}} = {\textit{strength}}\cdot \left(1-\left(\frac {\min (\textit{distance}, \textit{radius})} {\textit{radius}} \right)^2\right)^2</math></p> | ||
+ | |||
+ | == inline pictures rendered from the portfolio == | ||
+ | |||
+ | I know it might seems childish or simple, but even if the graphics illustrations in 2D are nice to explain the measurement (so, keep them), it might be more than a good move to also provide for each shape a sample of render (and we already have them, in the portfolio of povray, section allobjects). | ||
− | + | It is pretty obvious what a sphere is, but even the torus had to rely on the donut naming to give everyone a clue. Text is good, but a really rendered shape for each entry (and whose source could be found in the distribution) might really enhance that section. | |
+ | |||
+ | Actual changes to the pages would be: upload the rendered images from portfolio, add the pictures in the pages. | ||
+ | |||
+ | Some better images could be from the window's povray menu/Insert | ||
+ | |||
+ | : The issue of new images is something that's been raised before (other sections) ... it's on my list but low priority at the moment --[[User:Jholsenback|jholsenback]] 17:30, 24 October 2010 (UTC) | ||
+ | ---- | ||
+ | * Update the syntax for ovus (at the beginning of the page, in the object chapter) | ||
+ | --[[User:Le Forgeron|Le Forgeron]] 08:36, 3 December 2010 (UTC) | ||
+ | :* done: --[[User:Jholsenback|jholsenback]] 13:40, 3 December 2010 (UTC) | ||
+ | ---- | ||
+ | <pre> | ||
+ | OBJECT: | ||
+ | FINITE_SOLID_OBJECT | FINITE_PATCH_OBJECT | | ||
+ | INFINITE_SOLID_OBJECT | ISOSURFACE_OBJECT | PARAMETRIC_OBJECT | | ||
+ | CSG_OBJECT | LIGHT_SOURCE | | ||
+ | object { OBJECT_IDENTIFIER [OBJECT_MODIFIERS...] } | ||
+ | FINITE_SOLID_OBJECT: | ||
+ | BLOB | BOX | CONE | CYLINDER | HEIGHT_FIELD | JULIA_FRACTAL | | ||
+ | LATHE | OVUS | PRISM | SPHERE | SPHERESWEEP | SUPERELLIPSOID | | ||
+ | SOR | TEXT | TORUS | ||
+ | FINITE_PATCH_OBJECT: | ||
+ | BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE | | ||
+ | SMOOTH_TRIANGLE | ||
+ | INFINITE_SOLID_OBJECT: | ||
+ | PLANE | POLY | CUBIC | QUARTIC | QUADRIC | ||
+ | ISOSURFACE_OBJECT: | ||
+ | ISOSURFACE | ||
+ | PARAMETRIC_OBJECT: | ||
+ | PARAMETRIC | ||
+ | CSG_OBJECT: | ||
+ | UNION | INTERSECTION | DIFFERENCE | MERGE | ||
+ | </pre> | ||
+ | ---- |
Latest revision as of 13:40, 3 December 2010
Blob Formula
Better Blob Formula
inline pictures rendered from the portfolio
I know it might seems childish or simple, but even if the graphics illustrations in 2D are nice to explain the measurement (so, keep them), it might be more than a good move to also provide for each shape a sample of render (and we already have them, in the portfolio of povray, section allobjects).
It is pretty obvious what a sphere is, but even the torus had to rely on the donut naming to give everyone a clue. Text is good, but a really rendered shape for each entry (and whose source could be found in the distribution) might really enhance that section.
Actual changes to the pages would be: upload the rendered images from portfolio, add the pictures in the pages.
Some better images could be from the window's povray menu/Insert
- The issue of new images is something that's been raised before (other sections) ... it's on my list but low priority at the moment --jholsenback 17:30, 24 October 2010 (UTC)
- Update the syntax for ovus (at the beginning of the page, in the object chapter)
--Le Forgeron 08:36, 3 December 2010 (UTC)
- done: --jholsenback 13:40, 3 December 2010 (UTC)
OBJECT: FINITE_SOLID_OBJECT | FINITE_PATCH_OBJECT | INFINITE_SOLID_OBJECT | ISOSURFACE_OBJECT | PARAMETRIC_OBJECT | CSG_OBJECT | LIGHT_SOURCE | object { OBJECT_IDENTIFIER [OBJECT_MODIFIERS...] } FINITE_SOLID_OBJECT: BLOB | BOX | CONE | CYLINDER | HEIGHT_FIELD | JULIA_FRACTAL | LATHE | OVUS | PRISM | SPHERE | SPHERESWEEP | SUPERELLIPSOID | SOR | TEXT | TORUS FINITE_PATCH_OBJECT: BICUBIC_PATCH | DISC | MESH | MESH2 | POLYGON | TRIANGLE | SMOOTH_TRIANGLE INFINITE_SOLID_OBJECT: PLANE | POLY | CUBIC | QUARTIC | QUADRIC ISOSURFACE_OBJECT: ISOSURFACE PARAMETRIC_OBJECT: PARAMETRIC CSG_OBJECT: UNION | INTERSECTION | DIFFERENCE | MERGE