Difference between revisions of "Reference:Glass.inc"
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Revision as of 22:31, 11 March 2012
This file contains glass materials using new features introduced in POV 3.1 and 3.5. The old glass.inc file is still included for backwards compatibility (it is named glass_old.inc, and is included by glass.inc, so you do not need to change any scenes), but these materials will give more realistic results.
Glass colors (with transparency)
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Glass colors (without transparency, for fade_color)
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Glass finishes
F_Glass5, ..., F_Glass10
Glass interiors
I_Glass1, ..., I_Glass4I_Glass_Fade_Sqr1(identical toI_Glass1)I_Glass_Fade_Exp1(identical toI_Glass2)I_Glass_Fade_Exp2(identical toI_Glass3)I_Glass_Fade_Exp3(identical toI_Glass4)- Glass interiors with various fade_power settings.
I_Glass_Dispersion1, I_Glass_Dispersion2- Glass interiors with dispersion.
I_Glass_Dispersion1has an approximately natural glass dispersion.I_Glass_Dispersion2is exaggerated. I_Glass_Caustics1, I_Glass_Caustics2- Glass interiors with caustics.
Glass interior macros
I_Glass_Exp(Distance) and I_Glass_Sqr(Distance): These macros return an interior with either exponential or fade_power 2 falloff, and a fade_distance of Distance.