Difference between revisions of "Reference:No Image Object Modifier"
Jump to navigation
Jump to search
Jholsenback (talk | contribs) m (1 revision: Initial Load (TF)) |
Jholsenback (talk | contribs) m (1 revision: Reference Migration Initial Load) |
(No difference)
|
Latest revision as of 19:07, 15 March 2012
Syntax:
OBJECT { [OBJECT_ITEMS...] no_image }
This keyword is very similar in usage and function to the
no_shadow
keyword, and control an object's visibility.
You can use any combination of no_image, no_reflection and no_shadow with your object.
When no_image
is used, the object will not be seen by
the camera, either directly or through transparent/refractive objects. However,
it will still cast shadows, and show up in reflections (unless no_reflection
and/or no_shadow
is used also).
Using these three keywords you can produce interesting effects like a sphere casting a rectangular shadow, a cube that shows up as a cone in mirrors, etc.