Difference between revisions of "Reference:No Shadow Object Modifier"
Jump to navigation
Jump to search
Jholsenback (talk | contribs) m (1 revision: Initial Load (TF)) |
(No difference)
|
Revision as of 22:27, 11 March 2012
You may specify the no_shadow keyword in an object to make
that object cast no shadow. This is useful for special effects and for
creating the illusion that a light source actually is visible. This keyword
was necessary in earlier versions of POV-Ray which did not have the
looks_like statement. Now it is useful for creating things like laser
beams or other unreal effects. During test rendering it speeds things up if
no_shadow is applied.
Simply attach the keyword as follows:
object {
My_Thing
no_shadow
}