Difference between revisions of "Reference:Height Field"
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Revision as of 18:09, 17 July 2012
Height fields are fast, efficient objects that are generally used to
create mountains or other raised surfaces out of hundreds of triangles in a
mesh. The height_field
statement syntax is:
HEIGHT_FIELD: height_field { [HF_TYPE] "filename" [gamma GAMMA] [premultiplied BOOL] | [HF_FUNCTION] [HF_MODIFIER...] [OBJECT_MODIFIER...] } HF_TYPE: exr | gif | hdr | iff | jpeg | pgm | png | pot | ppm | sys | tga | tiff HF_FUNCTION: function FieldResolution_X, FieldResolution_Y ( UserDefined_Function ) HF_MODIFIER: hierarchy [Boolean] | smooth | water_level Level
Height_field default values:
hierarchy : on smooth : off water_level : 0.0
A height field is essentially a one unit wide by one unit long square with a mountainous surface on top. The height of the mountain at each point is taken from the color number or palette index of the pixels in a graphic image file. The maximum height is one, which corresponds to the maximum possible color or palette index value in the image file.
The mesh of triangles corresponds directly to the pixels in the image
file. Each square formed by four neighboring pixels is divided into two
triangles. An image with a resolution of N*M
pixels has
(N-1)*(M-1)
squares that are divided into
2*(N-1)*(M-1)
triangles.
The resolution of the height field is influenced by two factors: the resolution of the image and the resolution of the color/index values. The size of the image determines the resolution in the x- and z-direction. A larger image uses more triangles and looks smoother. The resolution of the color/index value determines the resolution along the y-axis. A height field made from an 8-bit image can have 256 different height levels while one made from a 16-bit image can have up to 65536 different height levels. Thus the second height field will look much smoother in the y-direction if the height field is created appropriately.
The size/resolution of the image does not affect the size of the height field. The unscaled height field size will always be 1 by 1 by 1. Higher resolution image files will create smaller triangles, not larger height fields.
The image file type used to create a height field is specified by one of the keywords listed above. Specifying the file type is optional. If it is not defined the same file type will be assumed as the one that is set as the output file type. This is useful when the source for the height_field
is also generated with POV-Ray.
The GIF, PNG, PGM, TIFF and possibly SYS format files are the only ones that can be created using a standard paint program. Though there are paint programs for creating TGA image files they will not be of much use for creating the special 16 bit TGA files used by POV-Ray (see below and HF_Gray_16 for more details).
In an image file that uses a color palette, like GIF, the color number is the palette index at a given pixel. Use a paint program to look at the palette of a GIF image. The first color is palette index zero, the second is index one, the third is index two and so on. The last palette entry is index 255. Portions of the image that use low palette entries will result in lower parts of the height field. Portions of the image that use higher palette entries will result in higher parts of the height field.
Height fields created from GIF files can only have 256 different height levels because the maximum number of colors in a GIF file is 256.
The color of the palette entry does not affect the height of the pixel. Color entry 0 could be red, blue, black or orange but the height of any pixel that uses color entry 0 will always be 0. Color entry 255 could be indigo, hot pink, white or sky blue but the height of any pixel that uses color entry 255 will always be 1.
You can create height field GIF images with a paint program or a fractal program like Fractint.
A POT file is essentially a GIF file with a 16 bit palette. The maximum number of colors in a POT file is 65536. This means a POT height field can have up to 65536 possible height values. This makes it possible to have much smoother height fields.
Note: The maximum height of the field is still 1 even though more intermediate values are possible.
At the time of this writing the only program that created POT files was a freeware MS-Dos/Windows program called Fractint. POT files generated with this fractal program create fantastic landscapes.
The TGA and PPM file formats may be used as a storage device for 16 bit numbers rather than an image file. These formats use the red and green bytes of each pixel to store the high and low bytes of a height value. These files are as smooth as POT files but they must be generated with special custom-made programs. Several programs can create TGA heightfields in the format POV uses, such as Gforge and Terrain Maker.
PNG format heightfields are usually stored in the form of a grayscale image with black corresponding to lower and white to higher parts of the height field. Because PNG files can store up to 16 bits in grayscale images they will be as smooth as TGA and PPM images. Since they are grayscale images you will be able to view them with a regular image viewer. Gforge can create 16-bit heightfields in PNG format. Color PNG images will be used in the same way as TGA and PPM images.
SYS format is a platform specific file format. See your platform specific documentation for details.
In addition to all the usual object modifiers, there are three additional height field modifiers available.
The optional water_level
parameter may be added after the file
name. It consists of the keyword water_level
followed by a
float value telling the program to ignore parts of the height field below
that value. The default value is zero and legal values are between zero and
one. For example water_level 0.5
tells POV-Ray to only render
the top half of the height field. The other half is below the water
and could not be seen anyway. Using water_level
renders
faster than cutting off the lower part using CSG or clipping. This term comes
from the popular use of height fields to render landscapes. A height field
would be used to create islands and another shape would be used to simulate
water around the islands. A large portion of the height field would be
obscured by the water so the water_level
parameter was
introduced to allow the ray-tracer to ignore the unseen parts of the height
field. water_level
is also used to cut away unwanted lower
values in a height field. For example if you have an image of a fractal on a
solid colored background, where the background color is palette entry 0, you
can remove the background in the height field by specifying,
water_level 0.001
.
Normally height fields have a rough, jagged look because they are made of
lots of flat triangles. Adding the keyword smooth
causes
POV-Ray to modify the surface normal vectors of the triangles in such a way
that the lighting and shading of the triangles will give a smooth look. This
may allow you to use a lower resolution file for your height field than would
otherwise be needed. However, smooth triangles will take longer to render.
The default value is off.
In order to speed up the intersection tests a one-level bounding hierarchy
is available. By default it is always used but it can be switched off using
hierarchy off
to improve the rendering speed for small height
fields (i.e. low resolution images). You may optionally use a boolean value
such as hierarchy on
or hierarchy off
.
While POV-Ray will normally interpret the height field input file as a container of linear data irregardless of file type, this can be overridden for any individual height field input file by specifying gamma
GAMMA immediately after the file name. For example:
height field { jpeg "foobar.jpg" gamma 1.8 }
This will cause POV-Ray to perform gamma adjustment or -decoding on the input file data before building the height field. Alternatively to a numerical value, srgb
may be specified to denote that the file format is pre-corrected or encoded using the sRGB transfer function instead of a power-law gamma function. See the section Gamma Handling for more information.
The height field object also allows for substituting a user defined function instead of specifying an image. That function can either be in it's literal form, or it can be a call to a function that you have predeclared. The user supplied parameters FieldResolution_X
and FieldResolution_Y
are integer values that affect the resolution of the color/index values, not size of the unscaled height field.