Difference between revisions of "Reference:Spiral1 Pattern"

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<p>The pattern uses the <code>triangle_wave</code> wave type by default but may
 
<p>The pattern uses the <code>triangle_wave</code> wave type by default but may
 
use any wave type.</p>
 
use any wave type.</p>
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<table class="centered" width="420px" cellpadding="0" cellspacing="10">
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<tr>
 +
  <td>[[Image:RefImgSpiral1Pigment.png|center|200px<!--centered--->]]</td>
 +
  <td>[[Image:RefImgSpiral1Normal.png|center|200px<!--centered--->]]</td>
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</tr>
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<tr>
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  <td colspan="2"><p class="caption">spiral1 pattern used as pigment and normal respectively</p></td>
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</tr>
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</table>

Latest revision as of 09:48, 1 March 2014

The spiral1 pattern creates a spiral that winds around the z-axis similar to a screw. When viewed sliced in the x-y plane, it looks like the spiral arms of a galaxy. Its syntax is:

pigment {
  spiral1 Number_of_Arms
  [PIGMENT_MODIFIERS...]
  }

The Number_of_Arms value determines how may arms are winding around the z-axis.

As a normal pattern, the syntax is

normal {
  spiral1 Number_of_Arms [, Bump_Size]
  [NORMAL_MODIFIERS...]
  }

where the Number_of_Arms value is a required parameter but the float Bump_Size which follows is optional.

Note: The comma is required especially if Bump_Size is negative.

The pattern uses the triangle_wave wave type by default but may use any wave type.

RefImgSpiral1Pigment.png
RefImgSpiral1Normal.png

spiral1 pattern used as pigment and normal respectively