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<!--<sectiondesc desc=<"reference introduction">---> | <!--<sectiondesc desc=<"reference introduction">---> | ||
− | <p>This | + | <p>This is the <em>Reference</em> section, and it applies to all platforms for which this version of POV-Ray has been ported. The platform-specific documentation is available in a separate section.</p> |
− | + | <p>Excluding this introduction, the reference section is divided into seven main parts.</p> | |
− | + | <ol> | |
− | + | <li>The [[Reference:Command-Line and INI-File Options|Command-line Options]] section for controlling and configuring POV-Ray.</li> | |
− | <p> | + | <li>The [[Reference:Scene Description Language|Scene Description Language]] section for the programming rules and syntax used in POV-Ray.</li> |
+ | <li>The [[Reference:Scene File Basics|Scene File Basics]] section that details the <em>settings</em>, <em>camera</em> and <em>lighting</em> types that are available.</li> | ||
+ | <li>An [[Reference:The Object Zoo|Object Zoo]] section that covers built-in <em>objects</em> available for use in scene files.</li> | ||
+ | <li>The [[Reference:Embellishments|Embellishments]] section discusses the <em>textures</em> and <em>patterns</em> that you'll need to make it look good.</li> | ||
+ | <li>The [[Reference:Special Effects|Special Effects]] section is a grouping of <em>atmospheric</em> and <em>media</em> effects.</li> | ||
+ | <li>The [[Reference:Scene File Extras|Scene File Extras]] section outlines the collection of <em>include</em> files.</li> | ||
+ | </ol> | ||
+ | <p>New users may find it more convenient to begin with the <em>Introduction to Pov-Ray</em> or [[Documentation:Tutorial Section 1#Introduction|tutorial]] section, followed by the platform-specific documentation, in order to become more familiar your versions platform-specific features.</p> | ||
+ | <p>Additional notes about this documentation are as follows:</p> | ||
<ol> | <ol> | ||
− | <li> | + | <li><em>Windows</em> documentation is accessible using the POV-Ray program's <em>Help</em> menu or by pressing the F1 key.</li> |
− | < | + | <li><em>Mac OS</em> documentation is also available via the <em>Help</em> menu and for viewing with a web browser.</li> |
− | + | <li><em>Unix/Linux</em> documentation is available in <em>html only</em> and by default is typically found in <code>/usr/local/share/povray-3.?/html</code></li> | |
− | + | <li>See the section [[Reference:Notation and Basic Assumptions|Notation and Basic Assumptions]] for more about the notation used throughout this documentation.</li> | |
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Latest revision as of 11:46, 12 December 2016
This is the Reference section, and it applies to all platforms for which this version of POV-Ray has been ported. The platform-specific documentation is available in a separate section.
Excluding this introduction, the reference section is divided into seven main parts.
- The Command-line Options section for controlling and configuring POV-Ray.
- The Scene Description Language section for the programming rules and syntax used in POV-Ray.
- The Scene File Basics section that details the settings, camera and lighting types that are available.
- An Object Zoo section that covers built-in objects available for use in scene files.
- The Embellishments section discusses the textures and patterns that you'll need to make it look good.
- The Special Effects section is a grouping of atmospheric and media effects.
- The Scene File Extras section outlines the collection of include files.
New users may find it more convenient to begin with the Introduction to Pov-Ray or tutorial section, followed by the platform-specific documentation, in order to become more familiar your versions platform-specific features.
Additional notes about this documentation are as follows:
- Windows documentation is accessible using the POV-Ray program's Help menu or by pressing the F1 key.
- Mac OS documentation is also available via the Help menu and for viewing with a web browser.
- Unix/Linux documentation is available in html only and by default is typically found in
/usr/local/share/povray-3.?/html
- See the section Notation and Basic Assumptions for more about the notation used throughout this documentation.