Difference between revisions of "User:TdG"

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<span style="font-variant:small-caps">Commercial distribution is not allowed without written permission from their mentioned authors.</span>
 
<span style="font-variant:small-caps">Commercial distribution is not allowed without written permission from their mentioned authors.</span>
  
 +
 +
===MORAY-GENERATED FILES AND AXES ORIENTATION===
 +
Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.
 +
 +
The scene axes orientation of these scene files are '''''right-handed''' with the z-axis pointing upwards''!
 +
 +
If you want to use them in a POV-Ray environment you need to convert them to the standard orientation ('''''left-handed''' with the y-axis pointing upwards'').
 +
 +
You can achieve this by applying the following transformation to each of the elements/objects in the  files:
 +
<pre>
 +
transform {
 +
  scale <1, 1, -1>
 +
  rotate <90, 0, 0>
 +
}
 +
</pre>
 +
Usage example:
 +
<pre>
 +
#include "MyIncludeFile.inc"
 +
object {MyObject
 +
  texture {MyTexture}
 +
  transform {
 +
    scale <1, 1, -1>
 +
    rotate <90, 0, 0>
 +
  }
 +
}
 +
</pre>
  
  
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'''comment 1''': This scene file was originally generated for POV-Ray V3.0 by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. Created for the "IRTC".
 
'''comment 1''': This scene file was originally generated for POV-Ray V3.0 by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. Created for the "IRTC".
  
'''comment 2''': The scene orientation of these scene files are right-handed with the z-axis pointing upwards! If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).
+
'''comment 2''': See above for how to handle those files.
 +
 
  
'''comment 3''': You can achieve this by applying the following transformation to each of the elements/objects in the  files: <pre>transform {
 
  scale <1, 1, -1>
 
  rotate <90, 0, 0>
 
}
 
</pre>
 
Usage example:
 
<pre>
 
#include "MyIncludeFile.inc"
 
object {MyObject
 
  texture {MyTexture}
 
  transform {
 
    scale <1, 1, -1>
 
    rotate <90, 0, 0>
 
  }
 
}
 
</pre>
 
  
  

Latest revision as of 08:32, 23 March 2026

INTRODUCTION

This is a haphazard collection of stuff assembled over the last 30 years and written by a large number of POV-Ray users.

I am not the original writer/owner of the following files, only the collector. For all files the usual copyright terms of POV-Ray apply:


The files are licensed under the terms of the CC-LGPL.

Use and/or modification of the scenes is free, except for commercial purposes.

Commercial distribution is not allowed without written permission from their mentioned authors.


MORAY-GENERATED FILES AND AXES ORIENTATION

Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.

The scene axes orientation of these scene files are right-handed with the z-axis pointing upwards!

If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).

You can achieve this by applying the following transformation to each of the elements/objects in the files:

transform {
  scale <1, 1, -1>
  rotate <90, 0, 0>
}

Usage example:

#include "MyIncludeFile.inc"
object {MyObject 
  texture {MyTexture}
  transform {
    scale <1, 1, -1>
    rotate <90, 0, 0>
  }
}


LIST OF TOPICS

  • cloth
  • constructions
  • glass
  • landscape
  • nature
  • plants
  • rocks
  • sky



TOPIC: SKY


topic: sky

title: Rainbow

Carlucci's Rainbow example

year: 1998

author: Angelo Carlucci

description: A rainbow as seen through a raindrop-spattered window.

link: none available

comment 1: This scene file was originally generated for POV-Ray V3.0 by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. Created for the "IRTC".

comment 2: See above for how to handle those files.



blah blah blah blah blah.......