Difference between revisions of "User:TdG"

From POV-Wiki
Jump to navigation Jump to search
m
m
 
Line 17: Line 17:
 
Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.  
 
Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.  
  
The scene axes orientation of these scene files are '''right-handed with the z-axis pointing upwards'''!  
+
The scene axes orientation of these scene files are '''''right-handed''' with the z-axis pointing upwards''!  
  
If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).  
+
If you want to use them in a POV-Ray environment you need to convert them to the standard orientation ('''''left-handed''' with the y-axis pointing upwards'').  
  
 
You can achieve this by applying the following transformation to each of the elements/objects in the  files:  
 
You can achieve this by applying the following transformation to each of the elements/objects in the  files:  

Latest revision as of 08:32, 23 March 2026

INTRODUCTION

This is a haphazard collection of stuff assembled over the last 30 years and written by a large number of POV-Ray users.

I am not the original writer/owner of the following files, only the collector. For all files the usual copyright terms of POV-Ray apply:


The files are licensed under the terms of the CC-LGPL.

Use and/or modification of the scenes is free, except for commercial purposes.

Commercial distribution is not allowed without written permission from their mentioned authors.


MORAY-GENERATED FILES AND AXES ORIENTATION

Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.

The scene axes orientation of these scene files are right-handed with the z-axis pointing upwards!

If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).

You can achieve this by applying the following transformation to each of the elements/objects in the files:

transform {
  scale <1, 1, -1>
  rotate <90, 0, 0>
}

Usage example:

#include "MyIncludeFile.inc"
object {MyObject 
  texture {MyTexture}
  transform {
    scale <1, 1, -1>
    rotate <90, 0, 0>
  }
}


LIST OF TOPICS

  • cloth
  • constructions
  • glass
  • landscape
  • nature
  • plants
  • rocks
  • sky



TOPIC: SKY


topic: sky

title: Rainbow

Carlucci's Rainbow example

year: 1998

author: Angelo Carlucci

description: A rainbow as seen through a raindrop-spattered window.

link: none available

comment 1: This scene file was originally generated for POV-Ray V3.0 by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. Created for the "IRTC".

comment 2: See above for how to handle those files.



blah blah blah blah blah.......