Difference between revisions of "Documentation:Tutorial Table of Contents"

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==Introduction==
+
==[[Documentation:Tutorial Section 1#Introduction|Introduction]]==
:* [[Documentation:Tutorial Section 1#Introduction|Introduction]]
 
 
:* [[Documentation:Tutorial Section 1#Program Description|Program Description]]
 
:* [[Documentation:Tutorial Section 1#Program Description|Program Description]]
 
:* [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]]
 
:* [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]]
 
:* [[Documentation:Tutorial Section 1#What is POV-Ray?|What is POV-Ray?]]
 
:* [[Documentation:Tutorial Section 1#What is POV-Ray?|What is POV-Ray?]]
 
:* [[Documentation:Tutorial Section 1#Features|Features]]
 
:* [[Documentation:Tutorial Section 1#Features|Features]]
 +
::* [[Documentation:Tutorial Section 1#Changes and New Features Summary|Changes and New Features Summary]]
 +
:::* [[Documentation:Tutorial Section 1#Version 3.8|Version 3.8]]
 +
:::* [[Documentation:Tutorial Section 1#Version 3.7|Version 3.7]]
 +
:* [[Documentation:Tutorial Section 1#Trademarks|Trademarks]]
 
:* [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]]
 
:* [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]]
 
::* [[Documentation:Tutorial Section 1.1#The Original Creation Message|The Original Creation Message]]
 
::* [[Documentation:Tutorial Section 1.1#The Original Creation Message|The Original Creation Message]]
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:* [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]]
 
:* [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]]
  
==Getting Started==
+
==[[Documentation:Tutorial Section 2#Getting Started|Getting Started]]==
:* [[Documentation:Tutorial Section 2#Getting Started|Getting Started]]
 
 
:* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
 
:* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
 
::* [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]]
 
::* [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]]
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::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]]
 
::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]]
 
::* [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]]
 
::* [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]]
==Advanced Features==
+
==[[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]]==
:* [[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]]
 
 
:* [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]]
 
:* [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]]
 
::* [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]]
 
::* [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]]
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:::* [[Documentation:Tutorial Section 3.1#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]]
 
:::* [[Documentation:Tutorial Section 3.1#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]]
 
::* [[Documentation:Tutorial Section 3.1#Height Field Object|Height Field Object]]
 
::* [[Documentation:Tutorial Section 3.1#Height Field Object|Height Field Object]]
::* [[Documentation:Tutorial Section 3.1#Isosurface Object|Isosurface Object]]
+
::* [[Documentation:Tutorial Section 3.2#Isosurface Object|Isosurface Object]]
 
:::* [[Documentation:Tutorial Section 3.2#Simple functions|Simple functions]]
 
:::* [[Documentation:Tutorial Section 3.2#Simple functions|Simple functions]]
 
:::* [[Documentation:Tutorial Section 3.2#Several surfaces|Several surfaces]]
 
:::* [[Documentation:Tutorial Section 3.2#Several surfaces|Several surfaces]]
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:::* [[Documentation:Tutorial Section 3.2#Creating the polynomial function|Creating the polynomial function]]
 
:::* [[Documentation:Tutorial Section 3.2#Creating the polynomial function|Creating the polynomial function]]
 
:::* [[Documentation:Tutorial Section 3.2#Writing the polynomial vector|Writing the polynomial vector]]
 
:::* [[Documentation:Tutorial Section 3.2#Writing the polynomial vector|Writing the polynomial vector]]
 +
:::* [[Documentation:Tutorial Section 3.2#Polynomial made easy|Polynomial made easy]]
 
::* [[Documentation:Tutorial Section 3.3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]]
 
::* [[Documentation:Tutorial Section 3.3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]]
 +
:* [[Documentation:Tutorial Section 3.3#Gamma Handling|Gamma Handling]]
 +
::* [[Documentation:Tutorial Section 3.3#Setting Up Your Display|Setting Up Your Display]]
 +
::* [[Documentation:Tutorial Section 3.3#Setting Up POV-Ray|Setting Up POV-Ray]]
 +
::* [[Documentation:Tutorial Section 3.3#Gamma in Output Images|Gamma in Output Images]]
 +
::* [[Documentation:Tutorial Section 3.3#Setting Up Your Scene|Setting Up Your Scene]]
 +
::* [[Documentation:Tutorial Section 3.3#Gamma in Literal Colors|Gamma in Literal Colors]]
 +
::* [[Documentation:Tutorial Section 3.3#Gamma in Input Images|Gamma in Input Images]]
 +
::* [[Documentation:Tutorial Section 3.3#Gamma in Legacy Scenes|Gamma in Legacy Scenes]]
 
:* [[Documentation:Tutorial Section 3.3#Advanced Texture Options|Advanced Texture Options]]
 
:* [[Documentation:Tutorial Section 3.3#Advanced Texture Options|Advanced Texture Options]]
 
::* [[Documentation:Tutorial Section 3.3#Pigments|Pigments]]
 
::* [[Documentation:Tutorial Section 3.3#Pigments|Pigments]]
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:::* [[Documentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]]
 
:::* [[Documentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]]
 
:::* [[Documentation:Tutorial Section 3.3#Blending Normals|Blending Normals]]
 
:::* [[Documentation:Tutorial Section 3.3#Blending Normals|Blending Normals]]
 +
:::* [[Documentation:Tutorial Section 3.3#Slope Map Tutorial|Slope Map Tutorial]]
 +
::::* [[Documentation:Tutorial Section 3.3#Slopes, what are they?|Slopes, what are they?]]
 +
::::* [[Documentation:Tutorial Section 3.3#Syntax of a slope map|Syntax of a slope map]]
 +
::::* [[Documentation:Tutorial Section 3.3#Examples of slope maps|Examples of slope maps]]
 
::* [[Documentation:Tutorial Section 3.3#Finishes|Finishes]]
 
::* [[Documentation:Tutorial Section 3.3#Finishes|Finishes]]
 
:::* [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]]
 
:::* [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]]
 +
:::* [[Documentation:Tutorial Section 3.3#Using Emission|Using Emission]]
 
:::* [[Documentation:Tutorial Section 3.4#Using Surface Highlights|Using Surface Highlights]]
 
:::* [[Documentation:Tutorial Section 3.4#Using Surface Highlights|Using Surface Highlights]]
 
:::* [[Documentation:Tutorial Section 3.4#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]]
 
:::* [[Documentation:Tutorial Section 3.4#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]]
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::* [[Documentation:Tutorial Section 3.9#Initializing the raytracer|Initializing the raytracer]]
 
::* [[Documentation:Tutorial Section 3.9#Initializing the raytracer|Initializing the raytracer]]
 
::* [[Documentation:Tutorial Section 3.9#Ray-sphere intersection|Ray-sphere intersection]]
 
::* [[Documentation:Tutorial Section 3.9#Ray-sphere intersection|Ray-sphere intersection]]
:::* [[Documentation:Tutorial Section 3.9#Inner workings of a #macro|Inner workings of a #macro]]
+
:::* [[Documentation:Tutorial Section 3.9#Inner workings of a macro|Inner workings of a macro]]
 
:::* [[Documentation:Tutorial Section 3.9#The ray-sphere intersection macro|The ray-sphere intersection macro]]
 
:::* [[Documentation:Tutorial Section 3.9#The ray-sphere intersection macro|The ray-sphere intersection macro]]
 
::* [[Documentation:Tutorial Section 3.9#The Trace macro|The Trace macro]]
 
::* [[Documentation:Tutorial Section 3.9#The Trace macro|The Trace macro]]
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::* [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]]
 
::* [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]]
  
==Questions and Tips==
+
==[[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]]==
:* [[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]]
 
:* [[Documentation:Tutorial Section 4#Language Tips and tricks to achieve useful things|Language Tips and tricks to achieve useful things]]
 
::* [[Documentation:Tutorial Section 4#How do I make a visible light source?|How do I make a visible light source?]]
 
::* [[Documentation:Tutorial Section 4#How do I make bright objects?|How do I make bright objects?]]
 
::* [[Documentation:Tutorial Section 4#How do I move the camera in a circular path?|How do I move the camera in a circular path?]]
 
::* [[Documentation:Tutorial Section 4#How do I use an image to texture my object?|How do I use an image to texture my object?]]
 
::* [[Documentation:Tutorial Section 4#How can I generate a spline?|How can I generate a spline?]]
 
::* [[Documentation:Tutorial Section 4#How can I simulate motion blur?|How can I simulate motion blur?]]
 
::* [[Documentation:Tutorial Section 4#How can I find the size of a text object?|How can I find the size of a text object?]]
 
::* [[Documentation:Tutorial Section 4#How do I make extruded text?|How do I make extruded text?]]
 
::* [[Documentation:Tutorial Section 4#How do I make an object hollow?|How do I make an object hollow?]]
 
::* [[Documentation:Tutorial Section 4#How can I fill a glass with water or other objects?|How can I fill a glass with water or other objects?]]
 
::* [[Documentation:Tutorial Section 4#How can I bend a object?|How can I bend a object?]]
 
::* [[Documentation:Tutorial Section 4#Can I get non-grainy focal blur?|Can I get non-grainy focal blur?]]
 
:* [[Documentation:Tutorial Section 4#Language Things that don't work as one expects|Language Things that don't work as one expects]]
 
::* [[Documentation:Tutorial Section 4#Using several transparent objects makes them black?|Using several transparent objects makes them black?]]
 
::* [[Documentation:Tutorial Section 4#I'm getting color banding in the image|I'm getting color banding in the image]]
 
::* [[Documentation:Tutorial Section 4.1#Rotation behaves very strangely|Rotation behaves very strangely]]
 
::* [[Documentation:Tutorial Section 4.1#The image gets distorted when rendering a square image|The image gets distorted when rendering a square image]]
 
::* [[Documentation:Tutorial Section 4.1#Why are there strange dark pixels or noise on my CSG object?|Why are there strange dark pixels or noise on my CSG object?]]
 
::* [[Documentation:Tutorial Section 4.1#Why won't the textures in stars.inc work with my sky_sphere?|Why won't the textures in stars.inc work with my sky_sphere?]]
 
::* [[Documentation:Tutorial Section 4.1#When I use filter or transmit with my .tga image map nothing happens.|When I use filter or transmit with my .tga image map nothing happens.]]
 
::* [[Documentation:Tutorial Section 4.1#Isosurface not rendering properly?|Isosurface not rendering properly?]]
 
:* [[Documentation:Tutorial Section 4.1#Language related things|Language related things]]
 
::* [[Documentation:Tutorial Section 4.1#How do I turn animation on?|How do I turn animation on?]]
 
::* [[Documentation:Tutorial Section 4.1#Can POV-Ray use multiple processors?|Can POV-Ray use multiple processors?]]
 
::* [[Documentation:Tutorial Section 4.1#Can I get a wireframe render of my scene?|Can I get a wireframe render of my scene?]]
 
::* [[Documentation:Tutorial Section 4.1#Can I specify variable IOR for an object?|Can I specify variable IOR for an object?]]
 
::* [[Documentation:Tutorial Section 4.1#What is Photon Mapping?|What is Photon Mapping?]]
 
:* [[Documentation:Tutorial Section 4.1#File Formats|File Formats]]
 
::* [[Documentation:Tutorial Section 4.1#Saving the image to disk.|Saving the image to disk.]]
 
::* [[Documentation:Tutorial Section 4.1#Can I convert my POV-Ray scenes to another format?|Can I convert my POV-Ray scenes to another format?]]
 
::* [[Documentation:Tutorial Section 4.1#How can I convert my scenes from format X to POV-Ray format?|How can I convert my scenes from format X to POV-Ray format?]]
 
::* [[Documentation:Tutorial Section 4.1#How do I import all of my textures I created in 3DS Max into POV-Ray?|How do I import all of my textures I created in 3DS Max into POV-Ray?]]
 
::* [[Documentation:Tutorial Section 4.2#How can I avoid artifacts and still get good JPEG compression?|How can I avoid artifacts and still get good JPEG compression?]]
 
::* [[Documentation:Tutorial Section 4.2#Why are there no converters from POV to other formats?|Why are there no converters from POV to other formats?]]
 
::* [[Documentation:Tutorial Section 4.2#Why are triangle meshes in ASCII format?|Why are triangle meshes in ASCII format?]]
 
:* [[Documentation:Tutorial Section 4.2#Utilities, models, etc.|Utilities, models, etc.]]
 
::* [[Documentation:Tutorial Section 4.2#What is the best animation program available?|What is the best animation program available?]]
 
::* [[Documentation:Tutorial Section 4.2#Creating/viewing MPEG-files.|Creating/viewing MPEG-files.]]
 
::* [[Documentation:Tutorial Section 4.2#Where can I find models/textures?|Where can I find models/textures?]]
 
::* [[Documentation:Tutorial Section 4.2#What are the best modellers for POV-Ray?|What are the best modellers for POV-Ray?]]
 
::* [[Documentation:Tutorial Section 4.2#Any POV-Ray modellers for Mac?|Any POV-Ray modellers for Mac?]]
 
::* [[Documentation:Tutorial Section 4.2#Is there any user gallery of POV-Ray images?|Is there any user gallery of POV-Ray images?]]
 
::* [[Documentation:Tutorial Section 4.2#Any good heightfield modellers?|Any good heightfield modellers?]]
 
::* [[Documentation:Tutorial Section 4.2#Any easy way of creating trees?|Any easy way of creating trees?]]
 
:* [[Documentation:Tutorial Section 4.2#Rendering speed|Rendering speed]]
 
::* [[Documentation:Tutorial Section 4.2#Will POV-Ray render faster with a 3D card?|Will POV-Ray render faster with a 3D card?]]
 
::* [[Documentation:Tutorial Section 4.2#How do I increase rendering speed?|How do I increase rendering speed?]]
 
::* [[Documentation:Tutorial Section 4.2#CSG speed|CSG speed]]
 
::* [[Documentation:Tutorial Section 4.3#Does POV-Ray support 3DNow?|Does POV-Ray support 3DNow?]]
 
:* [[Documentation:Tutorial Section 4.3#Miscellaneous questions|Miscellaneous questions]]
 
::* [[Documentation:Tutorial Section 4.3#Where do I suggest new features?|Where do I suggest new features?]]
 
::* [[Documentation:Tutorial Section 4.3#I'm getting a "Illegal grid value in dda_traversal()"|I'm getting a "Illegal grid value in dda_traversal()"]]
 
::* [[Documentation:Tutorial Section 4.3#No beep when finished?|No beep when finished?]]
 
::* [[Documentation:Tutorial Section 4.3#POV-Ray viruses?|POV-Ray viruses?]]
 
::* [[Documentation:Tutorial Section 4.3#GUI for Unix POV-Ray?|GUI for Unix POV-Ray?]]
 
:* [[Documentation:Tutorial Section 4.3#The shadow line artifact|The shadow line artifact]]
 
::* [[Documentation:Tutorial Section 4.3#What is the problem?|What is the problem?]]
 
::* [[Documentation:Tutorial Section 4.3#What causes the problem?|What causes the problem?]]
 
::* [[Documentation:Tutorial Section 4.3#Can this problem be solved?|Can this problem be solved?]]
 
::* [[Documentation:Tutorial Section 4.3#Possible solutions?|Possible solutions?]]
 
:* [[Documentation:Tutorial Section 4.3#Smooth triangle artifact|Smooth triangle artifact]]
 
::* [[Documentation:Tutorial Section 4.3#What is the problem?|What is the problem?]]
 
::* [[Documentation:Tutorial Section 4.3#What causes the problem?|What causes the problem?]]
 
::* [[Documentation:Tutorial Section 4.3#Can this problem be solved?|Can this problem be solved?]]
 
  
==Appendices==
+
==[[Documentation:Tutorial Section 5#Appendices|Appendices]]==
:* [[Documentation:Tutorial Section 5#Appendices|Appendices]]
+
:* [[Documentation:Tutorial Section 5#Contacting the Authors|Contacting the Authors]]
:* [[Documentation:Tutorial Section 5#POV-Ray User License|POV-Ray User License]]
+
:* [[Documentation:Tutorial Section 5#POV-Ray License|POV-Ray License]]
:* [[Documentation:Tutorial Section 5#Support Library Licences|Support Library Licences]]
+
:* [[Documentation:Tutorial Section 5#Contact Information|Contact Information]]
 +
:* [[Documentation:Tutorial Section 5#Support Library Licenses|Support Library Licenses]]
 
::* [[Documentation:Tutorial Section 5#OpenEXR|OpenEXR]]
 
::* [[Documentation:Tutorial Section 5#OpenEXR|OpenEXR]]
 
:* [[Documentation:Tutorial Section 5#Citing POV-Ray in Academic Publications|Citing POV-Ray in Academic Publications]]
 
:* [[Documentation:Tutorial Section 5#Citing POV-Ray in Academic Publications|Citing POV-Ray in Academic Publications]]
:* [[Documentation:Tutorial Section 5#The POV-Team|The POV-Team]]
+
:* [[Documentation:Tutorial Section 5#Contributors to POV-Ray|Contributors to POV-Ray]]
::* [[Documentation:Tutorial Section 5#Contacting the Authors|Contacting the Authors]]
+
:* [[Documentation:Tutorial Section 5#Thanks|Thanks]]
::* [[Documentation:Tutorial Section 5#The TAG|The TAG]]
+
:* [[Documentation:Tutorial Section 5.1#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]]
::* [[Documentation:Tutorial Section 5#POV-Ray 3.6 Development|POV-Ray 3.6 Development]]
 
:* [[Documentation:Tutorial Section 5#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]]
 
 
::* [[Documentation:Tutorial Section 5.1#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]]
 
::* [[Documentation:Tutorial Section 5.1#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]]
:::* [[Documentation:Tutorial Section 5.1#Microsoft Windows 9x/NT/2000/XP|Microsoft Windows 9x/NT/2000/XP]]
+
:::* [[Documentation:Tutorial Section 5.1#Microsoft Windows|Microsoft Windows]]
:::* [[Documentation:Tutorial Section 5.1#Linux for Intel x86|Linux for Intel x86]]
 
 
:::* [[Documentation:Tutorial Section 5.1#Apple  Macintosh|Apple  Macintosh]]
 
:::* [[Documentation:Tutorial Section 5.1#Apple  Macintosh|Apple  Macintosh]]
:::* [[Documentation:Tutorial Section 5.1#Generic Unix|Generic Unix]]
+
:::* [[Documentation:Tutorial Section 5.1#Linux/Unix|Linux/Unix]]
 
:::* [[Documentation:Tutorial Section 5.1#All Versions|All Versions]]
 
:::* [[Documentation:Tutorial Section 5.1#All Versions|All Versions]]
 
::* [[Documentation:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]]
 
::* [[Documentation:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]]
 
:::* [[Documentation:Tutorial Section 5.1#World Wide Website www.povray.org|World Wide Website www.povray.org]]
 
:::* [[Documentation:Tutorial Section 5.1#World Wide Website www.povray.org|World Wide Website www.povray.org]]
:::* [[Documentation:Tutorial Section 5.1#Books, Magazines and CD-ROMs|Books, Magazines and CD-ROMs]]
 
 
:* [[Documentation:Tutorial Section 5.1#Suggested Reading|Suggested Reading]]
 
:* [[Documentation:Tutorial Section 5.1#Suggested Reading|Suggested Reading]]
 
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Latest revision as of 09:59, 26 June 2017

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Main Table of Contents POV-Ray Reference


Introduction

Getting Started

Advanced Features

Questions and Tips

Appendices


Main Table of Contents POV-Ray Reference


This document is protected, so submissions, corrections and discussions should be held on this documents talk page.