Difference between revisions of "User:Edouard"
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(Created page with '== Working Material for a page about Halton Sequences in POV-Ray == File:halton-500-colour-cycle.gif') |
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== Working Material for a page about Halton Sequences in POV-Ray == | == Working Material for a page about Halton Sequences in POV-Ray == | ||
− | [[ | + | [[Image:halton-500-colour-cycle.gif|Halton Sequence]] |
+ | |||
+ | <source lang="pov"> | ||
+ | // Macros | ||
+ | #macro halton( index, base ) | ||
+ | #local out = 0.0; | ||
+ | #local fraction = 1.0 / base; | ||
+ | #local i = index; | ||
+ | #while( i > 0 ) | ||
+ | #local remainder = mod( i, base ); | ||
+ | #local out = out + (fraction * remainder); | ||
+ | #local i = int(i / base); | ||
+ | #local fraction = fraction / base; | ||
+ | #end | ||
+ | out | ||
+ | #end | ||
+ | |||
+ | #declare halton2D_current = 0; | ||
+ | #declare halton2D_seed = seed( 1 ); | ||
+ | #macro halton2DGenerator( baseX, baseY, offsetX, offsetY, scaleX, scaleY, randomness ) | ||
+ | #while( rand( halton2D_seed ) < randomness ) | ||
+ | #declare halton2D_current = halton2D_current + 1; | ||
+ | #end | ||
+ | < halton( halton2D_current*scaleX + offsetX, baseX ), halton( halton2D_current*scaleY + offsetY, baseY ), 0 > | ||
+ | #declare halton2D_current = halton2D_current + 1; | ||
+ | #end | ||
+ | |||
+ | #declare rand_seed = seed( 1 ); | ||
+ | #macro rand2DGenerator( baseX, baseY, offsetX, offsetY, scaleX, scaleY, randomness ) | ||
+ | < rand( rand_seed ), rand( rand_seed ), 0 > | ||
+ | #end | ||
+ | |||
+ | light_group { | ||
+ | // Front Light | ||
+ | light_source { <0, 0, -4000> rgb 1 } | ||
+ | |||
+ | // Points | ||
+ | #declare spheres_per_frame = 50; | ||
+ | #declare num_spheres = spheres_per_frame * frame_number; | ||
+ | #declare max_spheres = spheres_per_frame * 10; | ||
+ | #declare sphere_size = 0.012; | ||
+ | #declare i = 0; | ||
+ | #while ( i < num_spheres ) | ||
+ | sphere { | ||
+ | halton2DGenerator( 2, 7, 0, 103, 1, 1, 0 ), sphere_size | ||
+ | //halton2DGenerator( 2, 3, 103, 0, 1, 1, 0.4 ), sphere_size | ||
+ | //halton2DGenerator( 5, 7, 100, 30, 7, 17, 0.3 ), sphere_size | ||
+ | pigment { rgb <max_spheres-i, 0, i>/max_spheres } | ||
+ | //pigment { rgb 1 } | ||
+ | finish { ambient 0.5 diffuse 0.5 } | ||
+ | translate <sphere_size*1.5, sphere_size*1.5,-sphere_size> | ||
+ | } | ||
+ | #declare i = i + 1; | ||
+ | #end | ||
+ | } | ||
+ | |||
+ | // Rest of scene | ||
+ | light_group { | ||
+ | #declare diam = 0.015; | ||
+ | #declare axis_colour = rgb 0.9; | ||
+ | cylinder { <-diam*3, 0, 0>, <1, 0, 0>, diam pigment { rgb axis_colour } } | ||
+ | cylinder { <0, -diam*3, 0>, <0, 1, 0>, diam pigment { rgb axis_colour } } | ||
+ | cone { <1, 0, 0>, diam * 2, <1 + diam*5, 0, 0>, 0 pigment { rgb axis_colour } } | ||
+ | cone { <0, 1, 0>, diam * 2, <0, 1 + diam*5, 0>, 0 pigment { rgb axis_colour } } | ||
+ | light_source { <2000, 2000, -4000> rgb 1 } | ||
+ | text { | ||
+ | ttf "timrom.ttf", str(num_spheres,0,0) | ||
+ | 0.3, <0.0, 0.0, 0.0> | ||
+ | scale 0.2 | ||
+ | translate <0.37,-0.17,0> | ||
+ | pigment { rgb axis_colour } | ||
+ | } | ||
+ | } | ||
+ | camera { | ||
+ | orthographic location < 0.5, 0.5, -5> | ||
+ | right x * 1.3 up y * image_height/image_width * 1.3 | ||
+ | look_at < 0.5, 0.45, 0> | ||
+ | } | ||
+ | |||
+ | </source> |
Latest revision as of 11:47, 20 August 2010
Working Material for a page about Halton Sequences in POV-Ray
// Macros
#macro halton( index, base )
#local out = 0.0;
#local fraction = 1.0 / base;
#local i = index;
#while( i > 0 )
#local remainder = mod( i, base );
#local out = out + (fraction * remainder);
#local i = int(i / base);
#local fraction = fraction / base;
#end
out
#end
#declare halton2D_current = 0;
#declare halton2D_seed = seed( 1 );
#macro halton2DGenerator( baseX, baseY, offsetX, offsetY, scaleX, scaleY, randomness )
#while( rand( halton2D_seed ) < randomness )
#declare halton2D_current = halton2D_current + 1;
#end
< halton( halton2D_current*scaleX + offsetX, baseX ), halton( halton2D_current*scaleY + offsetY, baseY ), 0 >
#declare halton2D_current = halton2D_current + 1;
#end
#declare rand_seed = seed( 1 );
#macro rand2DGenerator( baseX, baseY, offsetX, offsetY, scaleX, scaleY, randomness )
< rand( rand_seed ), rand( rand_seed ), 0 >
#end
light_group {
// Front Light
light_source { <0, 0, -4000> rgb 1 }
// Points
#declare spheres_per_frame = 50;
#declare num_spheres = spheres_per_frame * frame_number;
#declare max_spheres = spheres_per_frame * 10;
#declare sphere_size = 0.012;
#declare i = 0;
#while ( i < num_spheres )
sphere {
halton2DGenerator( 2, 7, 0, 103, 1, 1, 0 ), sphere_size
//halton2DGenerator( 2, 3, 103, 0, 1, 1, 0.4 ), sphere_size
//halton2DGenerator( 5, 7, 100, 30, 7, 17, 0.3 ), sphere_size
pigment { rgb <max_spheres-i, 0, i>/max_spheres }
//pigment { rgb 1 }
finish { ambient 0.5 diffuse 0.5 }
translate <sphere_size*1.5, sphere_size*1.5,-sphere_size>
}
#declare i = i + 1;
#end
}
// Rest of scene
light_group {
#declare diam = 0.015;
#declare axis_colour = rgb 0.9;
cylinder { <-diam*3, 0, 0>, <1, 0, 0>, diam pigment { rgb axis_colour } }
cylinder { <0, -diam*3, 0>, <0, 1, 0>, diam pigment { rgb axis_colour } }
cone { <1, 0, 0>, diam * 2, <1 + diam*5, 0, 0>, 0 pigment { rgb axis_colour } }
cone { <0, 1, 0>, diam * 2, <0, 1 + diam*5, 0>, 0 pigment { rgb axis_colour } }
light_source { <2000, 2000, -4000> rgb 1 }
text {
ttf "timrom.ttf", str(num_spheres,0,0)
0.3, <0.0, 0.0, 0.0>
scale 0.2
translate <0.37,-0.17,0>
pigment { rgb axis_colour }
}
}
camera {
orthographic location < 0.5, 0.5, -5>
right x * 1.3 up y * image_height/image_width * 1.3
look_at < 0.5, 0.45, 0>
}