Difference between revisions of "Documentation Talk:Reference Section 5.3"
Jump to navigation
Jump to search
Le Forgeron (talk | contribs) (Adds triangular & square for non grey map default pattern) |
Jholsenback (talk | contribs) m (follow up) |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
* Adds square & triangular in the list of pattern that do not have a default grey map (should they also be alphabetically sorted ? (hexagon is out of sequence, or is it mandel ?)) | * Adds square & triangular in the list of pattern that do not have a default grey map (should they also be alphabetically sorted ? (hexagon is out of sequence, or is it mandel ?)) | ||
--[[User:Le Forgeron|Le Forgeron]] 21:39, 2 December 2010 (UTC) | --[[User:Le Forgeron|Le Forgeron]] 21:39, 2 December 2010 (UTC) | ||
| + | :* this ones done too: --[[User:Jholsenback|jholsenback]] 13:08, 3 December 2010 (UTC) | ||
---- | ---- | ||
<p> These patterns are: | <p> These patterns are: | ||
| Line 18: | Line 19: | ||
</p> | </p> | ||
---- | ---- | ||
| + | * Cubic need clarification about which texture go where. (I'm not happy with the formatting of the new paragraph, so if you get a better one, go for it) | ||
| + | --[[User:Le Forgeron|Le Forgeron]] 13:03, 29 January 2011 (UTC) | ||
| + | |||
| + | ---- | ||
| + | ====Cubic==== | ||
| + | <!--<indexentry primary "cubic" "cubic, keyword" "cubic, pattern">---> | ||
| + | <!--<indexentry "Keyword, cubic" "Pattern, cubic">---> | ||
| + | <p>The <code>cubic</code> pattern takes six texture elements and maps each one to each of the six pyramids centered at each half-axis, effectively mapping each texture element to each side of a origin-centered cube. The syntax is:</p> | ||
| + | <pre> | ||
| + | texture { | ||
| + | cubic | ||
| + | TEXTURE_ELEMENT_1 | ||
| + | ... | ||
| + | TEXTURE_ELEMENT_6 | ||
| + | } | ||
| + | </pre> | ||
| + | <p>[[Image:RefImgCubic.png|The cubic pattern and the order of texture elements]] The first element cover the X+ half-axis, the second Y+, the third Z+, and the same X,Y,Z order is applied for the last three elements, on the negative half-axis (X-, Y- and Z-).</p> | ||
| + | |||
| + | :* it's been done: [[Documentation:Reference Section 5.3#Cubic|check it out]], the new image format is versatile. --[[User:Jholsenback|jholsenback]] 01:18, 30 January 2011 (UTC) | ||
Latest revision as of 01:18, 30 January 2011
- Adds square & triangular in the list of pattern that do not have a default grey map (should they also be alphabetically sorted ? (hexagon is out of sequence, or is it mandel ?))
--Le Forgeron 21:39, 2 December 2010 (UTC)
- this ones done too: --jholsenback 13:08, 3 December 2010 (UTC)
These patterns are:
agatebozobrickcheckermandelhexagonmarbleradialsquaretriangularwood
- Cubic need clarification about which texture go where. (I'm not happy with the formatting of the new paragraph, so if you get a better one, go for it)
--Le Forgeron 13:03, 29 January 2011 (UTC)
Cubic
The cubic pattern takes six texture elements and maps each one to each of the six pyramids centered at each half-axis, effectively mapping each texture element to each side of a origin-centered cube. The syntax is:
texture {
cubic
TEXTURE_ELEMENT_1
...
TEXTURE_ELEMENT_6
}
The first element cover the X+ half-axis, the second Y+, the third Z+, and the same X,Y,Z order is applied for the last three elements, on the negative half-axis (X-, Y- and Z-).
- it's been done: check it out, the new image format is versatile. --jholsenback 01:18, 30 January 2011 (UTC)