Difference between revisions of "Reference:Granite Pattern"

From POV-Wiki
Jump to navigation Jump to search
m (1 revision: Reference Migration Initial Load)
 
(2 intermediate revisions by one other user not shown)
Line 13: Line 13:
  
 
<p class="Note"><strong>Note:</strong> The appearance of the granite pattern depends on the noise generator used.
 
<p class="Note"><strong>Note:</strong> The appearance of the granite pattern depends on the noise generator used.
The default type is 2. This may be changed using the <code>noise_generator</code> keyword. See the Pattern Modifiers section: [[Reference:Pattern#Noise Generators|:noise_generator|noise_generator]].</p>
+
The default type is 2. This may be changed using the <code>noise_generator</code> keyword. See the Pattern Modifiers section: [[Reference:Pattern Modifiers#Noise Generators|:noise_generator|noise_generator]].</p>
 +
 
 +
<table class="centered" width="420px" cellpadding="0" cellspacing="10">
 +
<tr>
 +
  <td>[[Image:RefImgGranitePigment.png|center|200px<!--centered--->]]</td>
 +
  <td>[[Image:RefImgGraniteNormal.png|center|200px<!--centered--->]]</td>
 +
</tr>
 +
<tr>
 +
  <td colspan="2"><p class="caption">granite pattern used as pigment and normal respectively</p></td>
 +
</tr>
 +
</table>

Latest revision as of 09:07, 1 March 2014

The granite pattern uses a simple 1/f fractal noise function to give a good granite pattern. This pattern is used with creative color maps in stones.inc to create some gorgeous layered stone textures.

As a normal pattern it creates an extremely bumpy surface that looks like a gravel driveway or rough stone.

Note: The appearance of the granite pattern depends on the noise generator used. The default type is 2. This may be changed using the noise_generator keyword. See the Pattern Modifiers section: noise_generator.

RefImgGranitePigment.png
RefImgGraniteNormal.png

granite pattern used as pigment and normal respectively