Difference between revisions of "Reference:Hollow Object Modifier"

From POV-Wiki
Jump to navigation Jump to search
m (removed unneeded wiki heading)
m (1 revision: underscore link repair)
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
 
completely fills the interior of an object. By adding the <code>
 
completely fills the interior of an object. By adding the <code>
 
hollow</code> keyword to the object you can make it hollow, also see the  
 
hollow</code> keyword to the object you can make it hollow, also see the  
<!--<linkto "Empty and Solid Objects">Empty and Solid Objects</linkto>--->[[Reference:Interior#Empty_and_Solid_Objects|Empty and Solid Objects]] chapter. That is very
+
<!--<linkto "Empty and Solid Objects">Empty and Solid Objects</linkto>--->[[Reference:Interior#Empty and Solid Objects|Empty and Solid Objects]] chapter. That is very
 
useful if you want atmospheric effects to exist inside an object. It is even
 
useful if you want atmospheric effects to exist inside an object. It is even
 
required for objects containing an interior media. The keyword may optionally
 
required for objects containing an interior media. The keyword may optionally

Latest revision as of 18:09, 17 July 2012

POV-Ray by default assumes that objects are made of a solid material that completely fills the interior of an object. By adding the hollow keyword to the object you can make it hollow, also see the Empty and Solid Objects chapter. That is very useful if you want atmospheric effects to exist inside an object. It is even required for objects containing an interior media. The keyword may optionally be followed by a float expression which is interpreted as a boolean value. For example hollow off may be used to force it off. When the keyword is specified alone, it is the same as hollow on. By default hollow is off when not specified.

In order to get a hollow CSG object you just have to make the top level object hollow. All children will assume the same hollow state except when their state is explicitly set. The following example will set both spheres inside the union hollow

union {
  sphere { -0.5*x, 1 }
  sphere {  0.5*x, 1 }
  hollow
  }

while the next example will only set the second sphere hollow because the first sphere was explicitly set to be not hollow.

union {
  sphere { -0.5*x, 1 hollow off }
  sphere {  0.5*x, 1 }
  hollow on
  }