Difference between revisions of "Reference Talk:Camera"
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− | + | ===Aspect Ratio=== | |
+ | <p>Together the <code>right</code> <em>(width)</em> and <code>up</code> <em>(height)</em> vectors define the <em>aspect ratio</em> of the resulting image.</p> | ||
+ | |||
+ | <p>A {{Change}} in version 3.8 redefines how the <code>right</code> vector default is derived. Previously a fixed value, it is now a calculated value that is based on the image width and height specified at render time. As usual, the image width and height can be specified from either the pull down menu available in <em>GUI</em> versions <em>ONLY</em> or the <code>+Wn</code> and <code>+Hn</code> command-line options available to <em>ALL</em> versions. This behavior is conditional upon the <em>last</em> effective <code>#version</code> directive before the camera definition. The default <code>up</code> vector remains as <code><0,1,0></code>.</p> | ||
+ | |||
+ | <p>To retain legacy behavior see the example below:</p> | ||
+ | |||
+ | <pre> | ||
+ | #version X.y; // X.y is a version less than 3.8 | ||
+ | camera { | ||
+ | location <3,5,-10> | ||
+ | look_at <0,2,1> | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | == Angles == | ||
+ | |||
+ | Might want to re-mention in the Angles section that the default angle is ~67.380. [[User:SharkD|SharkD]] 23:13, 23 June 2019 (UTC) |
Latest revision as of 23:13, 23 June 2019
Aspect Ratio
Together the right
(width) and up
(height) vectors define the aspect ratio of the resulting image.
A Change in version 3.8 redefines how the right
vector default is derived. Previously a fixed value, it is now a calculated value that is based on the image width and height specified at render time. As usual, the image width and height can be specified from either the pull down menu available in GUI versions ONLY or the +Wn
and +Hn
command-line options available to ALL versions. This behavior is conditional upon the last effective #version
directive before the camera definition. The default up
vector remains as <0,1,0>
.
To retain legacy behavior see the example below:
#version X.y; // X.y is a version less than 3.8 camera { location <3,5,-10> look_at <0,2,1> }
Angles
Might want to re-mention in the Angles section that the default angle is ~67.380. SharkD 23:13, 23 June 2019 (UTC)