Difference between revisions of "User:TdG"
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===MORAY-GENERATED FILES AND AXES ORIENTATION=== | ===MORAY-GENERATED FILES AND AXES ORIENTATION=== | ||
| − | Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. | + | Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. |
| − | The scene axes orientation of these scene files are right-handed with the z-axis pointing upwards! | + | |
| − | If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards). | + | The scene axes orientation of these scene files are right-handed with the z-axis pointing upwards! |
| + | |||
| + | If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards). | ||
| + | |||
You can achieve this by applying the following transformation to each of the elements/objects in the files: | You can achieve this by applying the following transformation to each of the elements/objects in the files: | ||
<pre> | <pre> | ||
Revision as of 08:25, 23 March 2026
INTRODUCTION
This is a haphazard collection of stuff assembled over the last 30 years and written by a large number of POV-Ray users.
I am not the original writer/owner of the following files, only the collector. For all files the usual copyright terms of POV-Ray apply:
The files are licensed under the terms of the CC-LGPL.
Use and/or modification of the scenes is free, except for commercial purposes.
Commercial distribution is not allowed without written permission from their mentioned authors.
MORAY-GENERATED FILES AND AXES ORIENTATION
Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.
The scene axes orientation of these scene files are right-handed with the z-axis pointing upwards!
If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).
You can achieve this by applying the following transformation to each of the elements/objects in the files:
transform {
scale <1, 1, -1>
rotate <90, 0, 0>
}
Usage example:
#include "MyIncludeFile.inc"
object {MyObject
texture {MyTexture}
transform {
scale <1, 1, -1>
rotate <90, 0, 0>
}
}
LIST OF TOPICS
- cloth
- constructions
- glass
- landscape
- nature
- plants
- rocks
- sky
TOPIC: SKY
topic: sky
title: Rainbow
year: 1998
author: Angelo Carlucci
description: A rainbow as seen through a raindrop-spattered window.
link: none available
comment 1: This scene file was originally generated for POV-Ray V3.0 by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. Created for the "IRTC".
comment 2: The scene orientation of these scene files are right-handed with the z-axis pointing upwards! If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).
comment 3: You can achieve this by applying the following transformation to each of the elements/objects in the files:
transform {
scale <1, 1, -1>
rotate <90, 0, 0>
}
Usage example:
#include "MyIncludeFile.inc"
object {MyObject
texture {MyTexture}
transform {
scale <1, 1, -1>
rotate <90, 0, 0>
}
}
blah blah blah blah blah.......