Difference between revisions of "HowTo Talk:Use radiosity"
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(example scenes and when to use radiosity) |
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Input would be appreciated! | Input would be appreciated! | ||
--[[User:Reactor|Reactor]] 22:32, 27 December 2007 (UTC) | --[[User:Reactor|Reactor]] 22:32, 27 December 2007 (UTC) | ||
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+ | It makes sense to cover the typical problems and artifacts that people run into, and how to avoid those pitfalls. | ||
+ | Maybe something like a Cornell box for a test scene? |
Revision as of 23:31, 27 December 2007
A description of the parameters might be a documentation sort of thing, but seeing what changes to parameters do is sort of a How To thing...
I am working on a few demonstration scenes for the following:
- a scene demonstrating when radiosity could be used to improve realism.
- When I was new to POV, I didn't know when to use radiosity, and I think different examples showing the difference between using the ambient light for global illumination and radiosity would be helpful in making such a determination.
- Using radiosity with lightsources
- Using radiosity without lightsources (glowing object method)
- Effects ok sky_sphere or background on radiosity
- possibly a 10 x 10 grid of images with parameter changes (and render times) to demonstrate some of the main speed/quality ratios.
- ???
Input would be appreciated! --Reactor 22:32, 27 December 2007 (UTC)
It makes sense to cover the typical problems and artifacts that people run into, and how to avoid those pitfalls. Maybe something like a Cornell box for a test scene?