Difference between revisions of "HowTo:Fix artifacts"
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(New page: Wierd speckles on a surface may be caused by: *Two or more surfaces occupy the same plane. The choice of which surface gets rendered varies from pixel to pixel according to the whim of PO...) |
m (HowTo:Fix Artifacts moved to HowTo:Fix artifacts: Capitalisation standard: Initial capital and proper nouns.) |
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Revision as of 08:28, 29 April 2008
Wierd speckles on a surface may be caused by:
- Two or more surfaces occupy the same plane. The choice of which surface gets rendered varies from pixel to pixel according to the whim of POV-Ray. Shifting one surface by 0.0001 or some such miniscule but significant amount will usually fix this.
- You've rendered the scene with certain textures and at low quality and with no anti-aliasing.
- You've rendered a texture which is supposed to have wierd speckles! ;-)