Difference between revisions of "Reference:Cylindrical Pattern"
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Revision as of 19:05, 15 March 2012
The cylindrical
pattern creates a one unit radius cylinder
along the Y axis. It is computed by: value = 1.0-min(1, sqrt(X^2 +
Z^2)) It starts at 1.0 at the origin and decreases to a minimum value of
0.0 as it approaches a distance of 1 unit from the Y axis. It remains at 0.0
for all areas beyond that distance. This pattern was originally created for
use with halo
or media
but it may be used anywhere
any pattern may be used.