Difference between revisions of "Reference:Dents Pattern"
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pattern is similar to normal dents but is not identical as are most normals | pattern is similar to normal dents but is not identical as are most normals | ||
when compared to pigments.</p> | when compared to pigments.</p> | ||
+ | |||
+ | <table class="centered" width="420px" cellpadding="0" cellspacing="10"> | ||
+ | <tr> | ||
+ | <td>[[Image:RefImgDentsPigment.png|center|200px<!--centered--->]]</td> | ||
+ | <td>[[Image:RefImgDentsNormal.png|center|200px<!--centered--->]]</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td colspan="2"><p class="caption">dents pattern used as media and normal respectively</p></td> | ||
+ | </tr> | ||
+ | </table> |
Revision as of 08:48, 1 March 2014
The dents
pattern was originally designed only to be used as
a normal pattern. It is especially interesting when used with metallic
textures. It gives impressions into the metal surface that look like dents
have been beaten into the surface with a hammer. Usually the dents are about
1 unit apart.
When used as a normal pattern, this pattern uses a specialized normal
perturbation function. This means that the pattern cannot be used with
normal_map
, slope_map
or wave type modifiers in a
normal
statement.
When used as a pigment pattern or texture pattern, the dents
pattern is similar to normal dents but is not identical as are most normals
when compared to pigments.