Difference between revisions of "Documentation:Tutorial Table of Contents"
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:* [[Documentation:Tutorial Section 1#Features|Features]] | :* [[Documentation:Tutorial Section 1#Features|Features]] | ||
:* [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]] | :* [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]] | ||
− | ::* [[Documentation:Tutorial Section 1#The Original Creation Message|The Original Creation Message]] | + | ::* [[Documentation:Tutorial Section 1.1#The Original Creation Message|The Original Creation Message]] |
− | ::* [[Documentation:Tutorial Section 1#The Name|The Name]] | + | ::* [[Documentation:Tutorial Section 1.1#The Name|The Name]] |
− | ::* [[Documentation:Tutorial Section 1#A Historic 'Version History'|A Historic 'Version History']] | + | ::* [[Documentation:Tutorial Section 1.1#A Historic 'Version History'|A Historic 'Version History']] |
− | :* [[Documentation:Tutorial Section 1#How Do I Begin?|How Do I Begin?]] | + | :* [[Documentation:Tutorial Section 1.1#How Do I Begin?|How Do I Begin?]] |
− | :* [[Documentation:Tutorial Section 1#Notation and Basic Assumptions|Notation and Basic Assumptions]] | + | :* [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]] |
+ | |||
==Getting Started== | ==Getting Started== | ||
:* [[Documentation:Tutorial Section 2#Getting Started|Getting Started]] | :* [[Documentation:Tutorial Section 2#Getting Started|Getting Started]] | ||
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::* [[Documentation:Tutorial Section 2#What is CSG?|What is CSG?]] | ::* [[Documentation:Tutorial Section 2#What is CSG?|What is CSG?]] | ||
::* [[Documentation:Tutorial Section 2#CSG Union|CSG Union]] | ::* [[Documentation:Tutorial Section 2#CSG Union|CSG Union]] | ||
− | ::* [[Documentation:Tutorial Section 2#CSG Intersection|CSG Intersection]] | + | ::* [[Documentation:Tutorial Section 2.1#CSG Intersection|CSG Intersection]] |
− | ::* [[Documentation:Tutorial Section 2#CSG Difference|CSG Difference]] | + | ::* [[Documentation:Tutorial Section 2.1#CSG Difference|CSG Difference]] |
− | ::* [[Documentation:Tutorial Section 2#CSG Merge|CSG Merge]] | + | ::* [[Documentation:Tutorial Section 2.1#CSG Merge|CSG Merge]] |
− | ::* [[Documentation:Tutorial Section 2#CSG Pitfalls|CSG Pitfalls]] | + | ::* [[Documentation:Tutorial Section 2.1#CSG Pitfalls|CSG Pitfalls]] |
− | :::* [[Documentation:Tutorial Section 2#Co-incident Surfaces|Co-incident Surfaces]] | + | :::* [[Documentation:Tutorial Section 2.1#Co-incident Surfaces|Co-incident Surfaces]] |
− | :* [[Documentation:Tutorial Section 2#The Light Source|The Light Source]] | + | :* [[Documentation:Tutorial Section 2.1#The Light Source|The Light Source]] |
− | ::* [[Documentation:Tutorial Section 2#The Pointlight Source|The Pointlight Source]] | + | ::* [[Documentation:Tutorial Section 2.1#The Pointlight Source|The Pointlight Source]] |
− | ::* [[Documentation:Tutorial Section 2#The Spotlight Source|The Spotlight Source]] | + | ::* [[Documentation:Tutorial Section 2.1#The Spotlight Source|The Spotlight Source]] |
− | ::* [[Documentation:Tutorial Section 2#The Cylindrical Light Source|The Cylindrical Light Source]] | + | ::* [[Documentation:Tutorial Section 2.1#The Cylindrical Light Source|The Cylindrical Light Source]] |
− | ::* [[Documentation:Tutorial Section 2#The Area Light Source|The Area Light Source]] | + | ::* [[Documentation:Tutorial Section 2.1#The Area Light Source|The Area Light Source]] |
− | ::* [[Documentation:Tutorial Section 2#The Ambient Light Source|The Ambient Light Source]] | + | ::* [[Documentation:Tutorial Section 2.1#The Ambient Light Source|The Ambient Light Source]] |
− | ::* [[Documentation:Tutorial Section 2#Light Source Specials|Light Source Specials]] | + | ::* [[Documentation:Tutorial Section 2.1#Light Source Specials|Light Source Specials]] |
− | :::* [[Documentation:Tutorial Section 2#Using Shadowless Lights|Using Shadowless Lights]] | + | :::* [[Documentation:Tutorial Section 2.1#Using Shadowless Lights|Using Shadowless Lights]] |
− | :::* [[Documentation:Tutorial Section 2#Assigning an Object to a Light Source|Assigning an Object to a Light Source]] | + | :::* [[Documentation:Tutorial Section 2.1#Assigning an Object to a Light Source|Assigning an Object to a Light Source]] |
− | :::* [[Documentation:Tutorial Section 2#Using Light Fading|Using Light Fading]] | + | :::* [[Documentation:Tutorial Section 2.1#Using Light Fading|Using Light Fading]] |
− | :* [[Documentation:Tutorial Section 2#Simple Texture Options|Simple Texture Options]] | + | :* [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]] |
− | ::* [[Documentation:Tutorial Section 2#Surface Finishes|Surface Finishes]] | + | ::* [[Documentation:Tutorial Section 2.1#Surface Finishes|Surface Finishes]] |
− | ::* [[Documentation:Tutorial Section 2#Adding Bumpiness|Adding Bumpiness]] | + | ::* [[Documentation:Tutorial Section 2.2#Adding Bumpiness|Adding Bumpiness]] |
− | ::* [[Documentation:Tutorial Section 2#Creating Color Patterns|Creating Color Patterns]] | + | ::* [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]] |
− | ::* [[Documentation:Tutorial Section 2#Pre-defined Textures|Pre-defined Textures]] | + | ::* [[Documentation:Tutorial Section 2.2#Pre-defined Textures|Pre-defined Textures]] |
− | :* [[Documentation:Tutorial Section 2#Using the Camera|Using the Camera]] | + | :* [[Documentation:Tutorial Section 2.2#Using the Camera|Using the Camera]] |
− | ::* [[Documentation:Tutorial Section 2#Using Focal Blur|Using Focal Blur]] | + | ::* [[Documentation:Tutorial Section 2.2#Using Focal Blur|Using Focal Blur]] |
− | :* [[Documentation:Tutorial Section 2#POV-Ray Coordinate System|POV-Ray Coordinate System]] | + | :* [[Documentation:Tutorial Section 2.2#POV-Ray Coordinate System|POV-Ray Coordinate System]] |
− | ::* [[Documentation:Tutorial Section 2#Transformations|Transformations]] | + | ::* [[Documentation:Tutorial Section 2.2#Transformations|Transformations]] |
− | :::* [[Documentation:Tutorial Section 2#Translate|Translate]] | + | :::* [[Documentation:Tutorial Section 2.2#Translate|Translate]] |
− | :::* [[Documentation:Tutorial Section 2#Scale|Scale]] | + | :::* [[Documentation:Tutorial Section 2.2#Scale|Scale]] |
− | :::* [[Documentation:Tutorial Section 2#Rotate|Rotate]] | + | :::* [[Documentation:Tutorial Section 2.2#Rotate|Rotate]] |
− | :::* [[Documentation:Tutorial Section 2#Matrix|Matrix]] | + | :::* [[Documentation:Tutorial Section 2.2#Matrix|Matrix]] |
− | ::* [[Documentation:Tutorial Section 2#Transformation Order|Transformation Order]] | + | ::* [[Documentation:Tutorial Section 2.2#Transformation Order|Transformation Order]] |
− | ::* [[Documentation:Tutorial Section 2#Inverse Transform|Inverse Transform]] | + | ::* [[Documentation:Tutorial Section 2.2#Inverse Transform|Inverse Transform]] |
− | ::* [[Documentation:Tutorial Section 2#Transform Identifiers|Transform Identifiers]] | + | ::* [[Documentation:Tutorial Section 2.2#Transform Identifiers|Transform Identifiers]] |
− | ::* [[Documentation:Tutorial Section 2#Transforming Textures and Objects|Transforming Textures and Objects]] | + | ::* [[Documentation:Tutorial Section 2.2#Transforming Textures and Objects|Transforming Textures and Objects]] |
− | :* [[Documentation:Tutorial Section 2#Setting POV-Ray Options|Setting POV-Ray Options]] | + | :* [[Documentation:Tutorial Section 2.2#Setting POV-Ray Options|Setting POV-Ray Options]] |
− | ::* [[Documentation:Tutorial Section 2#Command Line Switches|Command Line Switches]] | + | ::* [[Documentation:Tutorial Section 2.2#Command Line Switches|Command Line Switches]] |
− | ::* [[Documentation:Tutorial Section 2#Using INI Files|Using INI Files]] | + | ::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]] |
− | ::* [[Documentation:Tutorial Section 2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]] | + | ::* [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]] |
==Advanced Features== | ==Advanced Features== | ||
:* [[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]] | :* [[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]] | ||
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::* [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]] | ::* [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]] | ||
::* [[Documentation:Tutorial Section 3#Text Object|Text Object]] | ::* [[Documentation:Tutorial Section 3#Text Object|Text Object]] | ||
− | :* [[Documentation:Tutorial Section 3#Polygon Based Shapes|Polygon Based Shapes]] | + | :* [[Documentation:Tutorial Section 3.1#Polygon Based Shapes|Polygon Based Shapes]] |
− | ::* [[Documentation:Tutorial Section 3#Mesh Object|Mesh Object]] | + | ::* [[Documentation:Tutorial Section 3.1#Mesh Object|Mesh Object]] |
− | ::* [[Documentation:Tutorial Section 3#Mesh2 Object|Mesh2 Object]] | + | ::* [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]] |
− | :::* [[Documentation:Tutorial Section 3#Smooth triangles and mesh2|Smooth triangles and mesh2]] | + | :::* [[Documentation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]] |
− | :::* [[Documentation:Tutorial Section 3#UV mapping and mesh2|UV mapping and mesh2]] | + | :::* [[Documentation:Tutorial Section 3.1#UV mapping and mesh2|UV mapping and mesh2]] |
− | :::* [[Documentation:Tutorial Section 3#A separate texture per triangle|A separate texture per triangle]] | + | :::* [[Documentation:Tutorial Section 3.1#A separate texture per triangle|A separate texture per triangle]] |
− | ::* [[Documentation:Tutorial Section 3#Polygon Object|Polygon Object]] | + | ::* [[Documentation:Tutorial Section 3.1#Polygon Object|Polygon Object]] |
− | :* [[Documentation:Tutorial Section 3#Other Shapes|Other Shapes]] | + | :* [[Documentation:Tutorial Section 3.1#Other Shapes|Other Shapes]] |
− | ::* [[Documentation:Tutorial Section 3#Blob Object|Blob Object]] | + | ::* [[Documentation:Tutorial Section 3.1#Blob Object|Blob Object]] |
− | :::* [[Documentation:Tutorial Section 3#Component Types and Other New Features|Component Types and Other New Features]] | + | :::* [[Documentation:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]] |
− | :::* [[Documentation:Tutorial Section 3#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]] | + | :::* [[Documentation:Tutorial Section 3.1#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]] |
− | ::* [[Documentation:Tutorial Section 3#Height Field Object|Height Field Object]] | + | ::* [[Documentation:Tutorial Section 3.1#Height Field Object|Height Field Object]] |
− | ::* [[Documentation:Tutorial Section 3#Isosurface Object|Isosurface Object]] | + | ::* [[Documentation:Tutorial Section 3.1#Isosurface Object|Isosurface Object]] |
− | :::* [[Documentation:Tutorial Section 3#Simple functions|Simple functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Simple functions|Simple functions]] |
− | :::* [[Documentation:Tutorial Section 3#Several surfaces|Several surfaces]] | + | :::* [[Documentation:Tutorial Section 3.2#Several surfaces|Several surfaces]] |
− | :::* [[Documentation:Tutorial Section 3#Non-linear functions|Non-linear functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Non-linear functions|Non-linear functions]] |
− | :::* [[Documentation:Tutorial Section 3#Specifying functions|Specifying functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Specifying functions|Specifying functions]] |
− | :::* [[Documentation:Tutorial Section 3#Internal functions|Internal functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Internal functions|Internal functions]] |
− | :::* [[Documentation:Tutorial Section 3#Combining isosurface functions|Combining isosurface functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Combining isosurface functions|Combining isosurface functions]] |
− | :::* [[Documentation:Tutorial Section 3#Noise and pigment functions|Noise and pigment functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Noise and pigment functions|Noise and pigment functions]] |
− | :::* [[Documentation:Tutorial Section 3#Conditional directives and loops|Conditional directives and loops]] | + | :::* [[Documentation:Tutorial Section 3.2#Conditional directives and loops|Conditional directives and loops]] |
− | :::* [[Documentation:Tutorial Section 3#Transformations on functions|Transformations on functions]] | + | :::* [[Documentation:Tutorial Section 3.2#Transformations on functions|Transformations on functions]] |
− | :::* [[Documentation:Tutorial Section 3#Improving Isosurface Speed|Improving Isosurface Speed]] | + | :::* [[Documentation:Tutorial Section 3.2#Improving Isosurface Speed|Improving Isosurface Speed]] |
− | ::* [[Documentation:Tutorial Section 3#Poly Object|Poly Object]] | + | ::* [[Documentation:Tutorial Section 3.2#Poly Object|Poly Object]] |
− | :::* [[Documentation:Tutorial Section 3#Creating the polynomial function|Creating the polynomial function]] | + | :::* [[Documentation:Tutorial Section 3.2#Creating the polynomial function|Creating the polynomial function]] |
− | :::* [[Documentation:Tutorial Section 3#Writing the polynomial vector|Writing the polynomial vector]] | + | :::* [[Documentation:Tutorial Section 3.2#Writing the polynomial vector|Writing the polynomial vector]] |
− | ::* [[Documentation:Tutorial Section 3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]] | + | ::* [[Documentation:Tutorial Section 3.3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]] |
− | :* [[Documentation:Tutorial Section 3#Advanced Texture Options|Advanced Texture Options]] | + | :* [[Documentation:Tutorial Section 3.3#Advanced Texture Options|Advanced Texture Options]] |
− | ::* [[Documentation:Tutorial Section 3#Pigments|Pigments]] | + | ::* [[Documentation:Tutorial Section 3.3#Pigments|Pigments]] |
− | :::* [[Documentation:Tutorial Section 3#Using Color List Pigments|Using Color List Pigments]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Color List Pigments|Using Color List Pigments]] |
− | :::* [[Documentation:Tutorial Section 3#Using Pigment and Patterns|Using Pigment and Patterns]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|Using Pigment and Patterns]] |
− | :::* [[Documentation:Tutorial Section 3#Using Pattern Modifiers|Using Pattern Modifiers]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]] |
− | :::* [[Documentation:Tutorial Section 3#Using Transparent Pigments and Layered Textures|Using Transparent Pigments and Layered Textures]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Transparent Pigments and Layered Textures|Using Transparent Pigments and Layered Textures]] |
− | :::* [[Documentation:Tutorial Section 3#Using Pigment Maps|Using Pigment Maps]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Pigment Maps|Using Pigment Maps]] |
− | ::* [[Documentation:Tutorial Section 3#Normals|Normals]] | + | ::* [[Documentation:Tutorial Section 3.3#Normals|Normals]] |
− | :::* [[Documentation:Tutorial Section 3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]] |
− | :::* [[Documentation:Tutorial Section 3#Blending Normals|Blending Normals]] | + | :::* [[Documentation:Tutorial Section 3.3#Blending Normals|Blending Normals]] |
− | ::* [[Documentation:Tutorial Section 3#Finishes|Finishes]] | + | ::* [[Documentation:Tutorial Section 3.3#Finishes|Finishes]] |
− | :::* [[Documentation:Tutorial Section 3#Using Ambient|Using Ambient]] | + | :::* [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]] |
− | :::* [[Documentation:Tutorial Section 3#Using Surface Highlights|Using Surface Highlights]] | + | :::* [[Documentation:Tutorial Section 3.4#Using Surface Highlights|Using Surface Highlights]] |
− | :::* [[Documentation:Tutorial Section 3#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]] | + | :::* [[Documentation:Tutorial Section 3.4#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]] |
− | :::* [[Documentation:Tutorial Section 3#Using Iridescence|Using Iridescence]] | + | :::* [[Documentation:Tutorial Section 3.4#Using Iridescence|Using Iridescence]] |
− | ::* [[Documentation:Tutorial Section 3#Working With Pigment Maps|Working With Pigment Maps]] | + | ::* [[Documentation:Tutorial Section 3.4#Working With Pigment Maps|Working With Pigment Maps]] |
− | ::* [[Documentation:Tutorial Section 3#Working With Normal Maps|Working With Normal Maps]] | + | ::* [[Documentation:Tutorial Section 3.4#Working With Normal Maps|Working With Normal Maps]] |
− | ::* [[Documentation:Tutorial Section 3#Working With Texture Maps|Working With Texture Maps]] | + | ::* [[Documentation:Tutorial Section 3.4#Working With Texture Maps|Working With Texture Maps]] |
− | ::* [[Documentation:Tutorial Section 3#Working With List Textures|Working With List Textures]] | + | ::* [[Documentation:Tutorial Section 3.4#Working With List Textures|Working With List Textures]] |
− | ::* [[Documentation:Tutorial Section 3#What About Tiles?|What About Tiles?]] | + | ::* [[Documentation:Tutorial Section 3.4#What About Tiles?|What About Tiles?]] |
− | ::* [[Documentation:Tutorial Section 3#Average Function|Average Function]] | + | ::* [[Documentation:Tutorial Section 3.4#Average Function|Average Function]] |
− | ::* [[Documentation:Tutorial Section 3#Working With Layered Textures|Working With Layered Textures]] | + | ::* [[Documentation:Tutorial Section 3.4#Working With Layered Textures|Working With Layered Textures]] |
− | :::* [[Documentation:Tutorial Section 3#Declaring Layered Textures|Declaring Layered Textures]] | + | :::* [[Documentation:Tutorial Section 3.4#Declaring Layered Textures|Declaring Layered Textures]] |
− | :::* [[Documentation:Tutorial Section 3#Another Layered Textures Example|Another Layered Textures Example]] | + | :::* [[Documentation:Tutorial Section 3.4#Another Layered Textures Example|Another Layered Textures Example]] |
− | ::* [[Documentation:Tutorial Section 3#When All Else Fails: Material Maps|When All Else Fails: Material Maps]] | + | ::* [[Documentation:Tutorial Section 3.4#When All Else Fails: Material Maps|When All Else Fails: Material Maps]] |
− | ::* [[Documentation:Tutorial Section 3#Limitations Of Special Textures|Limitations Of Special Textures]] | + | ::* [[Documentation:Tutorial Section 3.5#Limitations Of Special Textures|Limitations Of Special Textures]] |
− | :* [[Documentation:Tutorial Section 3#Using Atmospheric Effects|Using Atmospheric Effects]] | + | :* [[Documentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]] |
− | ::* [[Documentation:Tutorial Section 3#The Background|The Background]] | + | ::* [[Documentation:Tutorial Section 3.5#The Background|The Background]] |
− | ::* [[Documentation:Tutorial Section 3#The Sky Sphere|The Sky Sphere]] | + | ::* [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]] |
− | :::* [[Documentation:Tutorial Section 3#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]] | + | :::* [[Documentation:Tutorial Section 3.5#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]] |
− | :::* [[Documentation:Tutorial Section 3#Adding the Sun|Adding the Sun]] | + | :::* [[Documentation:Tutorial Section 3.5#Adding the Sun|Adding the Sun]] |
− | :::* [[Documentation:Tutorial Section 3#Adding Some Clouds|Adding Some Clouds]] | + | :::* [[Documentation:Tutorial Section 3.5#Adding Some Clouds|Adding Some Clouds]] |
− | ::* [[Documentation:Tutorial Section 3#The Fog|The Fog]] | + | ::* [[Documentation:Tutorial Section 3.5#The Fog|The Fog]] |
− | :::* [[Documentation:Tutorial Section 3#A Constant Fog|A Constant Fog]] | + | :::* [[Documentation:Tutorial Section 3.5#A Constant Fog|A Constant Fog]] |
− | :::* [[Documentation:Tutorial Section 3#Setting a Minimum Translucency|Setting a Minimum Translucency]] | + | :::* [[Documentation:Tutorial Section 3.5#Setting a Minimum Translucency|Setting a Minimum Translucency]] |
− | :::* [[Documentation:Tutorial Section 3#Creating a Filtering Fog|Creating a Filtering Fog]] | + | :::* [[Documentation:Tutorial Section 3.5#Creating a Filtering Fog|Creating a Filtering Fog]] |
− | :::* [[Documentation:Tutorial Section 3#Adding Some Turbulence to the Fog|Adding Some Turbulence to the Fog]] | + | :::* [[Documentation:Tutorial Section 3.5#Adding Some Turbulence to the Fog|Adding Some Turbulence to the Fog]] |
− | :::* [[Documentation:Tutorial Section 3#Using Ground Fog|Using Ground Fog]] | + | :::* [[Documentation:Tutorial Section 3.5#Using Ground Fog|Using Ground Fog]] |
− | :::* [[Documentation:Tutorial Section 3#Using Multiple Layers of Fog|Using Multiple Layers of Fog]] | + | :::* [[Documentation:Tutorial Section 3.6#Using Multiple Layers of Fog|Using Multiple Layers of Fog]] |
− | :::* [[Documentation:Tutorial Section 3#Fog and Hollow Objects|Fog and Hollow Objects]] | + | :::* [[Documentation:Tutorial Section 3.6#Fog and Hollow Objects|Fog and Hollow Objects]] |
− | ::* [[Documentation:Tutorial Section 3#The Rainbow|The Rainbow]] | + | ::* [[Documentation:Tutorial Section 3.6#The Rainbow|The Rainbow]] |
− | :::* [[Documentation:Tutorial Section 3#Starting With a Simple Rainbow|Starting With a Simple Rainbow]] | + | :::* [[Documentation:Tutorial Section 3.6#Starting With a Simple Rainbow|Starting With a Simple Rainbow]] |
− | :::* [[Documentation:Tutorial Section 3#Increasing the Rainbow's Translucency|Increasing the Rainbow's Translucency]] | + | :::* [[Documentation:Tutorial Section 3.6#Increasing the Rainbow's Translucency|Increasing the Rainbow's Translucency]] |
− | :::* [[Documentation:Tutorial Section 3#Using a Rainbow Arc|Using a Rainbow Arc]] | + | :::* [[Documentation:Tutorial Section 3.6#Using a Rainbow Arc|Using a Rainbow Arc]] |
− | :* [[Documentation:Tutorial Section 3#Simple Media Tutorial|Simple Media Tutorial]] | + | :* [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]] |
− | ::* [[Documentation:Tutorial Section 3#Types of media|Types of media]] | + | ::* [[Documentation:Tutorial Section 3.6#Types of media|Types of media]] |
− | ::* [[Documentation:Tutorial Section 3#Some media concepts|Some media concepts]] | + | ::* [[Documentation:Tutorial Section 3.6#Some media concepts|Some media concepts]] |
− | ::* [[Documentation:Tutorial Section 3#Simple media examples|Simple media examples]] | + | ::* [[Documentation:Tutorial Section 3.6#Simple media examples|Simple media examples]] |
− | :::* [[Documentation:Tutorial Section 3#Emitting media|Emitting media]] | + | :::* [[Documentation:Tutorial Section 3.6#Emitting media|Emitting media]] |
− | :::* [[Documentation:Tutorial Section 3#Absorbing media|Absorbing media]] | + | :::* [[Documentation:Tutorial Section 3.6#Absorbing media|Absorbing media]] |
− | :::* [[Documentation:Tutorial Section 3#Scattering media|Scattering media]] | + | :::* [[Documentation:Tutorial Section 3.6#Scattering media|Scattering media]] |
− | ::* [[Documentation:Tutorial Section 3#Multiple medias inside the same object|Multiple medias inside the same object]] | + | ::* [[Documentation:Tutorial Section 3.7#Multiple medias inside the same object|Multiple medias inside the same object]] |
− | ::* [[Documentation:Tutorial Section 3#Media and transformations|Media and transformations]] | + | ::* [[Documentation:Tutorial Section 3.7#Media and transformations|Media and transformations]] |
− | ::* [[Documentation:Tutorial Section 3#A more advanced example of scattering media|A more advanced example of scattering media]] | + | ::* [[Documentation:Tutorial Section 3.7#A more advanced example of scattering media|A more advanced example of scattering media]] |
− | ::* [[Documentation:Tutorial Section 3#Media and photons|Media and photons]] | + | ::* [[Documentation:Tutorial Section 3.7#Media and photons|Media and photons]] |
− | :* [[Documentation:Tutorial Section 3#Radiosity|Radiosity]] | + | :* [[Documentation:Tutorial Section 3.7#Radiosity|Radiosity]] |
− | ::* [[Documentation:Tutorial Section 3#Introduction|Introduction]] | + | ::* [[Documentation:Tutorial Section 3.7#Introduction|Introduction]] |
− | ::* [[Documentation:Tutorial Section 3#Radiosity with conventional lighting|Radiosity with conventional lighting]] | + | ::* [[Documentation:Tutorial Section 3.7#Radiosity with conventional lighting|Radiosity with conventional lighting]] |
− | ::* [[Documentation:Tutorial Section 3#Radiosity without conventional lighting|Radiosity without conventional lighting]] | + | ::* [[Documentation:Tutorial Section 3.7#Radiosity without conventional lighting|Radiosity without conventional lighting]] |
− | ::* [[Documentation:Tutorial Section 3#Normals and Radiosity|Normals and Radiosity]] | + | ::* [[Documentation:Tutorial Section 3.7#Normals and Radiosity|Normals and Radiosity]] |
− | ::* [[Documentation:Tutorial Section 3#Performance considerations|Performance considerations]] | + | ::* [[Documentation:Tutorial Section 3.7#Performance considerations|Performance considerations]] |
− | :* [[Documentation:Tutorial Section 3#Making Animations|Making Animations]] | + | :* [[Documentation:Tutorial Section 3.7#Making Animations|Making Animations]] |
− | ::* [[Documentation:Tutorial Section 3#The Clock Variable: Key To It All|The Clock Variable: Key To It All]] | + | ::* [[Documentation:Tutorial Section 3.7#The Clock Variable: Key To It All|The Clock Variable: Key To It All]] |
− | ::* [[Documentation:Tutorial Section 3#Clock Dependant Variables And Multi-Stage Animations|Clock Dependant Variables And Multi-Stage Animations]] | + | ::* [[Documentation:Tutorial Section 3.7#Clock Dependant Variables And Multi-Stage Animations|Clock Dependant Variables And Multi-Stage Animations]] |
− | ::* [[Documentation:Tutorial Section 3#The Phase Keyword|The Phase Keyword]] | + | ::* [[Documentation:Tutorial Section 3.7#The Phase Keyword|The Phase Keyword]] |
− | ::* [[Documentation:Tutorial Section 3#Do Not Use Jitter Or Crand|Do Not Use Jitter Or Crand]] | + | ::* [[Documentation:Tutorial Section 3.8#Do Not Use Jitter Or Crand|Do Not Use Jitter Or Crand]] |
− | ::* [[Documentation:Tutorial Section 3#INI File Settings|INI File Settings]] | + | ::* [[Documentation:Tutorial Section 3.8#INI File Settings|INI File Settings]] |
− | :* [[Documentation:Tutorial Section 3#While-loop tutorial|While-loop tutorial]] | + | :* [[Documentation:Tutorial Section 3.8#While-loop tutorial|While-loop tutorial]] |
− | ::* [[Documentation:Tutorial Section 3#What a while-loop is and what it is not|What a while-loop is and what it is not]] | + | ::* [[Documentation:Tutorial Section 3.8#What a while-loop is and what it is not|What a while-loop is and what it is not]] |
− | ::* [[Documentation:Tutorial Section 3#How does a single while-loop work?|How does a single while-loop work?]] | + | ::* [[Documentation:Tutorial Section 3.8#How does a single while-loop work?|How does a single while-loop work?]] |
− | ::* [[Documentation:Tutorial Section 3#How do I make a while-loop?|How do I make a while-loop?]] | + | ::* [[Documentation:Tutorial Section 3.8#How do I make a while-loop?|How do I make a while-loop?]] |
− | ::* [[Documentation:Tutorial Section 3#What is a condition and how do I make one?|What is a condition and how do I make one?]] | + | ::* [[Documentation:Tutorial Section 3.8#What is a condition and how do I make one?|What is a condition and how do I make one?]] |
− | ::* [[Documentation:Tutorial Section 3#What about loop types other than simple for-loops?|What about loop types other than simple for-loops?]] | + | ::* [[Documentation:Tutorial Section 3.8#What about loop types other than simple for-loops?|What about loop types other than simple for-loops?]] |
− | ::* [[Documentation:Tutorial Section 3#What about nested loops?|What about nested loops?]] | + | ::* [[Documentation:Tutorial Section 3.8#What about nested loops?|What about nested loops?]] |
− | ::* [[Documentation:Tutorial Section 3#Mixed-type nested loops|Mixed-type nested loops]] | + | ::* [[Documentation:Tutorial Section 3.8#Mixed-type nested loops|Mixed-type nested loops]] |
− | ::* [[Documentation:Tutorial Section 3#Other things to note|Other things to note]] | + | ::* [[Documentation:Tutorial Section 3.8#Other things to note|Other things to note]] |
− | :* [[Documentation:Tutorial Section 3#SDL tutorial: A raytracer|SDL tutorial: A raytracer]] | + | :* [[Documentation:Tutorial Section 3.8#SDL tutorial: A raytracer|SDL tutorial: A raytracer]] |
− | ::* [[Documentation:Tutorial Section 3#Introduction|Introduction]] | + | ::* [[Documentation:Tutorial Section 3.8#Introduction|Introduction]] |
− | ::* [[Documentation:Tutorial Section 3#The idea and the code|The idea and the code]] | + | ::* [[Documentation:Tutorial Section 3.9#The idea and the code|The idea and the code]] |
− | ::* [[Documentation:Tutorial Section 3#Short introduction to raytracing|Short introduction to raytracing]] | + | ::* [[Documentation:Tutorial Section 3.9#Short introduction to raytracing|Short introduction to raytracing]] |
− | ::* [[Documentation:Tutorial Section 3#Global settings|Global settings]] | + | ::* [[Documentation:Tutorial Section 3.9#Global settings|Global settings]] |
− | ::* [[Documentation:Tutorial Section 3#Scene definition|Scene definition]] | + | ::* [[Documentation:Tutorial Section 3.9#Scene definition|Scene definition]] |
− | ::* [[Documentation:Tutorial Section 3#Initializing the raytracer|Initializing the raytracer]] | + | ::* [[Documentation:Tutorial Section 3.9#Initializing the raytracer|Initializing the raytracer]] |
− | ::* [[Documentation:Tutorial Section 3#Ray-sphere intersection|Ray-sphere intersection]] | + | ::* [[Documentation:Tutorial Section 3.9#Ray-sphere intersection|Ray-sphere intersection]] |
− | :::* [[Documentation:Tutorial Section 3#Inner workings of a #macro|Inner workings of a #macro]] | + | :::* [[Documentation:Tutorial Section 3.9#Inner workings of a #macro|Inner workings of a #macro]] |
− | :::* [[Documentation:Tutorial Section 3#The ray-sphere intersection macro|The ray-sphere intersection macro]] | + | :::* [[Documentation:Tutorial Section 3.9#The ray-sphere intersection macro|The ray-sphere intersection macro]] |
− | ::* [[Documentation:Tutorial Section 3#The Trace macro|The Trace macro]] | + | ::* [[Documentation:Tutorial Section 3.9#The Trace macro|The Trace macro]] |
− | :::* [[Documentation:Tutorial Section 3#Calculating the closest intersection|Calculating the closest intersection]] | + | :::* [[Documentation:Tutorial Section 3.9#Calculating the closest intersection|Calculating the closest intersection]] |
− | :::* [[Documentation:Tutorial Section 3#If the ray doesn't hit anything|If the ray doesn't hit anything]] | + | :::* [[Documentation:Tutorial Section 3.9#If the ray doesn't hit anything|If the ray doesn't hit anything]] |
− | :::* [[Documentation:Tutorial Section 3#Initializing color calculations|Initializing color calculations]] | + | :::* [[Documentation:Tutorial Section 3.9#Initializing color calculations|Initializing color calculations]] |
− | :::* [[Documentation:Tutorial Section 3#Going through the light sources|Going through the light sources]] | + | :::* [[Documentation:Tutorial Section 3.9#Going through the light sources|Going through the light sources]] |
− | :::* [[Documentation:Tutorial Section 3#Shadow test|Shadow test]] | + | :::* [[Documentation:Tutorial Section 3.10#Shadow test|Shadow test]] |
− | :::* [[Documentation:Tutorial Section 3#Diffuse lighting|Diffuse lighting]] | + | :::* [[Documentation:Tutorial Section 3.10#Diffuse lighting|Diffuse lighting]] |
− | :::* [[Documentation:Tutorial Section 3#Specular lighting|Specular lighting]] | + | :::* [[Documentation:Tutorial Section 3.10#Specular lighting|Specular lighting]] |
− | :::* [[Documentation:Tutorial Section 3#Reflection Calculation|Reflection Calculation]] | + | :::* [[Documentation:Tutorial Section 3.10#Reflection Calculation|Reflection Calculation]] |
− | ::* [[Documentation:Tutorial Section 3#Calculating the image|Calculating the image]] | + | ::* [[Documentation:Tutorial Section 3.10#Calculating the image|Calculating the image]] |
− | ::* [[Documentation:Tutorial Section 3#Creating the colored mesh|Creating the colored mesh]] | + | ::* [[Documentation:Tutorial Section 3.10#Creating the colored mesh|Creating the colored mesh]] |
− | :::* [[Documentation:Tutorial Section 3#The structure of the mesh|The structure of the mesh]] | + | :::* [[Documentation:Tutorial Section 3.10#The structure of the mesh|The structure of the mesh]] |
− | :::* [[Documentation:Tutorial Section 3#Creating the mesh|Creating the mesh]] | + | :::* [[Documentation:Tutorial Section 3.10#Creating the mesh|Creating the mesh]] |
− | :::* [[Documentation:Tutorial Section 3#Creating the vertex points|Creating the vertex points]] | + | :::* [[Documentation:Tutorial Section 3.10#Creating the vertex points|Creating the vertex points]] |
− | :::* [[Documentation:Tutorial Section 3#Creating the textures|Creating the textures]] | + | :::* [[Documentation:Tutorial Section 3.10#Creating the textures|Creating the textures]] |
− | :::* [[Documentation:Tutorial Section 3#Creating the triangles|Creating the triangles]] | + | :::* [[Documentation:Tutorial Section 3.10#Creating the triangles|Creating the triangles]] |
− | ::* [[Documentation:Tutorial Section 3#The Camera-setup|The Camera-setup]] | + | ::* [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]] |
+ | |||
==Questions and Tips== | ==Questions and Tips== | ||
:* [[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]] | :* [[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]] | ||
Line 244: | Line 247: | ||
::* [[Documentation:Tutorial Section 4#Using several transparent objects makes them black?|Using several transparent objects makes them black?]] | ::* [[Documentation:Tutorial Section 4#Using several transparent objects makes them black?|Using several transparent objects makes them black?]] | ||
::* [[Documentation:Tutorial Section 4#I'm getting color banding in the image|I'm getting color banding in the image]] | ::* [[Documentation:Tutorial Section 4#I'm getting color banding in the image|I'm getting color banding in the image]] | ||
− | ::* [[Documentation:Tutorial Section 4#Rotation behaves very strangely|Rotation behaves very strangely]] | + | ::* [[Documentation:Tutorial Section 4.1#Rotation behaves very strangely|Rotation behaves very strangely]] |
− | ::* [[Documentation:Tutorial Section 4#The image gets distorted when rendering a square image|The image gets distorted when rendering a square image]] | + | ::* [[Documentation:Tutorial Section 4.1#The image gets distorted when rendering a square image|The image gets distorted when rendering a square image]] |
− | ::* [[Documentation:Tutorial Section 4#Why are there strange dark pixels or noise on my CSG object?|Why are there strange dark pixels or noise on my CSG object?]] | + | ::* [[Documentation:Tutorial Section 4.1#Why are there strange dark pixels or noise on my CSG object?|Why are there strange dark pixels or noise on my CSG object?]] |
− | ::* [[Documentation:Tutorial Section 4#Why won't the textures in stars.inc work with my sky_sphere?|Why won't the textures in stars.inc work with my sky_sphere?]] | + | ::* [[Documentation:Tutorial Section 4.1#Why won't the textures in stars.inc work with my sky_sphere?|Why won't the textures in stars.inc work with my sky_sphere?]] |
− | ::* [[Documentation:Tutorial Section 4#When I use filter or transmit with my .tga image map nothing happens.|When I use filter or transmit with my .tga image map nothing happens.]] | + | ::* [[Documentation:Tutorial Section 4.1#When I use filter or transmit with my .tga image map nothing happens.|When I use filter or transmit with my .tga image map nothing happens.]] |
− | ::* [[Documentation:Tutorial Section 4#Isosurface not rendering properly?|Isosurface not rendering properly?]] | + | ::* [[Documentation:Tutorial Section 4.1#Isosurface not rendering properly?|Isosurface not rendering properly?]] |
− | :* [[Documentation:Tutorial Section 4#Language related things|Language related things]] | + | :* [[Documentation:Tutorial Section 4.1#Language related things|Language related things]] |
− | ::* [[Documentation:Tutorial Section 4#How do I turn animation on?|How do I turn animation on?]] | + | ::* [[Documentation:Tutorial Section 4.1#How do I turn animation on?|How do I turn animation on?]] |
− | ::* [[Documentation:Tutorial Section 4#Can POV-Ray use multiple processors?|Can POV-Ray use multiple processors?]] | + | ::* [[Documentation:Tutorial Section 4.1#Can POV-Ray use multiple processors?|Can POV-Ray use multiple processors?]] |
− | ::* [[Documentation:Tutorial Section 4#Can I get a wireframe render of my scene?|Can I get a wireframe render of my scene?]] | + | ::* [[Documentation:Tutorial Section 4.1#Can I get a wireframe render of my scene?|Can I get a wireframe render of my scene?]] |
− | ::* [[Documentation:Tutorial Section 4#Can I specify variable IOR for an object?|Can I specify variable IOR for an object?]] | + | ::* [[Documentation:Tutorial Section 4.1#Can I specify variable IOR for an object?|Can I specify variable IOR for an object?]] |
− | ::* [[Documentation:Tutorial Section 4#What is Photon Mapping?|What is Photon Mapping?]] | + | ::* [[Documentation:Tutorial Section 4.1#What is Photon Mapping?|What is Photon Mapping?]] |
− | :* [[Documentation:Tutorial Section 4#File Formats|File Formats]] | + | :* [[Documentation:Tutorial Section 4.1#File Formats|File Formats]] |
− | ::* [[Documentation:Tutorial Section 4#Saving the image to disk.|Saving the image to disk.]] | + | ::* [[Documentation:Tutorial Section 4.1#Saving the image to disk.|Saving the image to disk.]] |
− | ::* [[Documentation:Tutorial Section 4#Can I convert my POV-Ray scenes to another format?|Can I convert my POV-Ray scenes to another format?]] | + | ::* [[Documentation:Tutorial Section 4.1#Can I convert my POV-Ray scenes to another format?|Can I convert my POV-Ray scenes to another format?]] |
− | ::* [[Documentation:Tutorial Section 4#How can I convert my scenes from format X to POV-Ray format?|How can I convert my scenes from format X to POV-Ray format?]] | + | ::* [[Documentation:Tutorial Section 4.1#How can I convert my scenes from format X to POV-Ray format?|How can I convert my scenes from format X to POV-Ray format?]] |
− | ::* [[Documentation:Tutorial Section 4#How do I import all of my textures I created in 3DS Max into POV-Ray?|How do I import all of my textures I created in 3DS Max into POV-Ray?]] | + | ::* [[Documentation:Tutorial Section 4.1#How do I import all of my textures I created in 3DS Max into POV-Ray?|How do I import all of my textures I created in 3DS Max into POV-Ray?]] |
− | ::* [[Documentation:Tutorial Section 4#How can I avoid artifacts and still get good JPEG compression?|How can I avoid artifacts and still get good JPEG compression?]] | + | ::* [[Documentation:Tutorial Section 4.2#How can I avoid artifacts and still get good JPEG compression?|How can I avoid artifacts and still get good JPEG compression?]] |
− | ::* [[Documentation:Tutorial Section 4#Why are there no converters from POV to other formats?|Why are there no converters from POV to other formats?]] | + | ::* [[Documentation:Tutorial Section 4.2#Why are there no converters from POV to other formats?|Why are there no converters from POV to other formats?]] |
− | ::* [[Documentation:Tutorial Section 4#Why are triangle meshes in ASCII format?|Why are triangle meshes in ASCII format?]] | + | ::* [[Documentation:Tutorial Section 4.2#Why are triangle meshes in ASCII format?|Why are triangle meshes in ASCII format?]] |
− | :* [[Documentation:Tutorial Section 4#Utilities, models, etc.|Utilities, models, etc.]] | + | :* [[Documentation:Tutorial Section 4.2#Utilities, models, etc.|Utilities, models, etc.]] |
− | ::* [[Documentation:Tutorial Section 4#What is the best animation program available?|What is the best animation program available?]] | + | ::* [[Documentation:Tutorial Section 4.2#What is the best animation program available?|What is the best animation program available?]] |
− | ::* [[Documentation:Tutorial Section 4#Creating/viewing MPEG-files.|Creating/viewing MPEG-files.]] | + | ::* [[Documentation:Tutorial Section 4.2#Creating/viewing MPEG-files.|Creating/viewing MPEG-files.]] |
− | ::* [[Documentation:Tutorial Section 4#Where can I find models/textures?|Where can I find models/textures?]] | + | ::* [[Documentation:Tutorial Section 4.2#Where can I find models/textures?|Where can I find models/textures?]] |
− | ::* [[Documentation:Tutorial Section 4#What are the best modellers for POV-Ray?|What are the best modellers for POV-Ray?]] | + | ::* [[Documentation:Tutorial Section 4.2#What are the best modellers for POV-Ray?|What are the best modellers for POV-Ray?]] |
− | ::* [[Documentation:Tutorial Section 4#Any POV-Ray modellers for Mac?|Any POV-Ray modellers for Mac?]] | + | ::* [[Documentation:Tutorial Section 4.2#Any POV-Ray modellers for Mac?|Any POV-Ray modellers for Mac?]] |
− | ::* [[Documentation:Tutorial Section 4#Is there any user gallery of POV-Ray images?|Is there any user gallery of POV-Ray images?]] | + | ::* [[Documentation:Tutorial Section 4.2#Is there any user gallery of POV-Ray images?|Is there any user gallery of POV-Ray images?]] |
− | ::* [[Documentation:Tutorial Section 4#Any good heightfield modellers?|Any good heightfield modellers?]] | + | ::* [[Documentation:Tutorial Section 4.2#Any good heightfield modellers?|Any good heightfield modellers?]] |
− | ::* [[Documentation:Tutorial Section 4#Any easy way of creating trees?|Any easy way of creating trees?]] | + | ::* [[Documentation:Tutorial Section 4.2#Any easy way of creating trees?|Any easy way of creating trees?]] |
− | :* [[Documentation:Tutorial Section 4#Rendering speed|Rendering speed]] | + | :* [[Documentation:Tutorial Section 4.2#Rendering speed|Rendering speed]] |
− | ::* [[Documentation:Tutorial Section 4#Will POV-Ray render faster with a 3D card?|Will POV-Ray render faster with a 3D card?]] | + | ::* [[Documentation:Tutorial Section 4.2#Will POV-Ray render faster with a 3D card?|Will POV-Ray render faster with a 3D card?]] |
− | ::* [[Documentation:Tutorial Section 4#How do I increase rendering speed?|How do I increase rendering speed?]] | + | ::* [[Documentation:Tutorial Section 4.2#How do I increase rendering speed?|How do I increase rendering speed?]] |
− | ::* [[Documentation:Tutorial Section 4#CSG speed|CSG speed]] | + | ::* [[Documentation:Tutorial Section 4.2#CSG speed|CSG speed]] |
− | ::* [[Documentation:Tutorial Section 4#Does POV-Ray support 3DNow?|Does POV-Ray support 3DNow?]] | + | ::* [[Documentation:Tutorial Section 4.3#Does POV-Ray support 3DNow?|Does POV-Ray support 3DNow?]] |
− | :* [[Documentation:Tutorial Section 4#Miscellaneous questions|Miscellaneous questions]] | + | :* [[Documentation:Tutorial Section 4.3#Miscellaneous questions|Miscellaneous questions]] |
− | ::* [[Documentation:Tutorial Section 4#Where do I suggest new features?|Where do I suggest new features?]] | + | ::* [[Documentation:Tutorial Section 4.3#Where do I suggest new features?|Where do I suggest new features?]] |
− | ::* [[Documentation:Tutorial Section 4#I'm getting a "Illegal grid value in dda_traversal()"|I'm getting a "Illegal grid value in dda_traversal()"]] | + | ::* [[Documentation:Tutorial Section 4.3#I'm getting a "Illegal grid value in dda_traversal()"|I'm getting a "Illegal grid value in dda_traversal()"]] |
− | ::* [[Documentation:Tutorial Section 4#No beep when finished?|No beep when finished?]] | + | ::* [[Documentation:Tutorial Section 4.3#No beep when finished?|No beep when finished?]] |
− | ::* [[Documentation:Tutorial Section 4#POV-Ray viruses?|POV-Ray viruses?]] | + | ::* [[Documentation:Tutorial Section 4.3#POV-Ray viruses?|POV-Ray viruses?]] |
− | ::* [[Documentation:Tutorial Section 4#GUI for Unix POV-Ray?|GUI for Unix POV-Ray?]] | + | ::* [[Documentation:Tutorial Section 4.3#GUI for Unix POV-Ray?|GUI for Unix POV-Ray?]] |
− | :* [[Documentation:Tutorial Section 4#The shadow line artifact|The shadow line artifact]] | + | :* [[Documentation:Tutorial Section 4.3#The shadow line artifact|The shadow line artifact]] |
− | ::* [[Documentation:Tutorial Section 4#What is the problem?|What is the problem?]] | + | ::* [[Documentation:Tutorial Section 4.3#What is the problem?|What is the problem?]] |
− | ::* [[Documentation:Tutorial Section 4#What causes the problem?|What causes the problem?]] | + | ::* [[Documentation:Tutorial Section 4.3#What causes the problem?|What causes the problem?]] |
− | ::* [[Documentation:Tutorial Section 4#Can this problem be solved?|Can this problem be solved?]] | + | ::* [[Documentation:Tutorial Section 4.3#Can this problem be solved?|Can this problem be solved?]] |
− | ::* [[Documentation:Tutorial Section 4#Possible solutions?|Possible solutions?]] | + | ::* [[Documentation:Tutorial Section 4.3#Possible solutions?|Possible solutions?]] |
− | :* [[Documentation:Tutorial Section 4#Smooth triangle artifact|Smooth triangle artifact]] | + | :* [[Documentation:Tutorial Section 4.3#Smooth triangle artifact|Smooth triangle artifact]] |
− | ::* [[Documentation:Tutorial Section 4#What is the problem?|What is the problem?]] | + | ::* [[Documentation:Tutorial Section 4.3#What is the problem?|What is the problem?]] |
− | ::* [[Documentation:Tutorial Section 4#What causes the problem?|What causes the problem?]] | + | ::* [[Documentation:Tutorial Section 4.3#What causes the problem?|What causes the problem?]] |
− | ::* [[Documentation:Tutorial Section 4#Can this problem be solved?|Can this problem be solved?]] | + | ::* [[Documentation:Tutorial Section 4.3#Can this problem be solved?|Can this problem be solved?]] |
+ | |||
==Appendices== | ==Appendices== | ||
:* [[Documentation:Tutorial Section 5#Appendices|Appendices]] | :* [[Documentation:Tutorial Section 5#Appendices|Appendices]] | ||
Line 304: | Line 308: | ||
::* [[Documentation:Tutorial Section 5#POV-Ray 3.6 Development|POV-Ray 3.6 Development]] | ::* [[Documentation:Tutorial Section 5#POV-Ray 3.6 Development|POV-Ray 3.6 Development]] | ||
:* [[Documentation:Tutorial Section 5#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]] | :* [[Documentation:Tutorial Section 5#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]] | ||
− | ::* [[Documentation:Tutorial Section 5#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]] | + | ::* [[Documentation:Tutorial Section 5.1#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]] |
− | :::* [[Documentation:Tutorial Section 5#Microsoft Windows 9x/NT/2000/XP|Microsoft Windows 9x/NT/2000/XP]] | + | :::* [[Documentation:Tutorial Section 5.1#Microsoft Windows 9x/NT/2000/XP|Microsoft Windows 9x/NT/2000/XP]] |
− | :::* [[Documentation:Tutorial Section 5#Linux for Intel x86|Linux for Intel x86]] | + | :::* [[Documentation:Tutorial Section 5.1#Linux for Intel x86|Linux for Intel x86]] |
− | :::* [[Documentation:Tutorial Section 5#Apple Macintosh|Apple Macintosh]] | + | :::* [[Documentation:Tutorial Section 5.1#Apple Macintosh|Apple Macintosh]] |
− | :::* [[Documentation:Tutorial Section 5#Generic Unix|Generic Unix]] | + | :::* [[Documentation:Tutorial Section 5.1#Generic Unix|Generic Unix]] |
− | :::* [[Documentation:Tutorial Section 5#All Versions|All Versions]] | + | :::* [[Documentation:Tutorial Section 5.1#All Versions|All Versions]] |
− | ::* [[Documentation:Tutorial Section 5#Where to Find POV-Ray Files|Where to Find POV-Ray Files]] | + | ::* [[Documentation:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]] |
− | :::* [[Documentation:Tutorial Section 5#World Wide Website www.povray.org|World Wide Website www.povray.org]] | + | :::* [[Documentation:Tutorial Section 5.1#World Wide Website www.povray.org|World Wide Website www.povray.org]] |
− | :::* [[Documentation:Tutorial Section 5#Books, Magazines and CD-ROMs|Books, Magazines and CD-ROMs]] | + | :::* [[Documentation:Tutorial Section 5.1#Books, Magazines and CD-ROMs|Books, Magazines and CD-ROMs]] |
− | :* [[Documentation:Tutorial Section 5#Suggested Reading|Suggested Reading]] | + | :* [[Documentation:Tutorial Section 5.1#Suggested Reading|Suggested Reading]] |
<!--<wikinav>---> | <!--<wikinav>---> | ||
<br> | <br> |
Revision as of 17:38, 10 March 2009
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |
Main Table of Contents | POV-Ray Reference |
Introduction
Getting Started
Advanced Features
Questions and Tips
-
- How do I make a visible light source?
- How do I make bright objects?
- How do I move the camera in a circular path?
- How do I use an image to texture my object?
- How can I generate a spline?
- How can I simulate motion blur?
- How can I find the size of a text object?
- How do I make extruded text?
- How do I make an object hollow?
- How can I fill a glass with water or other objects?
- How can I bend a object?
- Can I get non-grainy focal blur?
- Using several transparent objects makes them black?
- I'm getting color banding in the image
- Rotation behaves very strangely
- The image gets distorted when rendering a square image
- Why are there strange dark pixels or noise on my CSG object?
- Why won't the textures in stars.inc work with my sky_sphere?
- When I use filter or transmit with my .tga image map nothing happens.
- Isosurface not rendering properly?
- Saving the image to disk.
- Can I convert my POV-Ray scenes to another format?
- How can I convert my scenes from format X to POV-Ray format?
- How do I import all of my textures I created in 3DS Max into POV-Ray?
- How can I avoid artifacts and still get good JPEG compression?
- Why are there no converters from POV to other formats?
- Why are triangle meshes in ASCII format?
Appendices
Main Table of Contents | POV-Ray Reference |
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |