Difference between revisions of "Reference:Introduction"
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− | <p>New users may find it more convenient to begin with the <em>Introduction to Pov-Ray</em> or [[Documentation:Tutorial | + | <p>New users may find it more convenient to begin with the <em>Introduction to Pov-Ray</em> or [[Documentation:Tutorial Section 1#Introduction|tutorial]] section, followed by the platform-specific documentation, in order to become more familiar your versions platform-specific features.</p> |
<p>Additional notes about this documentation are as follows:</p> | <p>Additional notes about this documentation are as follows:</p> | ||
<ol> | <ol> |
Revision as of 11:00, 17 August 2012
This is the Reference section, and it applies to all platforms for which this version of POV-Ray has been ported. The platform-specific documentation is available in a separate section.
Excluding this introduction, the reference section is divided into three main parts.
- The Command-line Options section for controlling and configuring POV-Ray.
- The Scene Description Language section for the programming rules and syntax used in POV-Ray.
- The Scene File Elements section that details the camera and lighting types that are available,
and the vast array of built-in objects, patterns and textures used to construct scene files.
New users may find it more convenient to begin with the Introduction to Pov-Ray or tutorial section, followed by the platform-specific documentation, in order to become more familiar your versions platform-specific features.
Additional notes about this documentation are as follows:
- Windows documentation is accessible using the POV-Ray program's Help menu or by pressing the F1 key.
- Mac OS documentation is also available via the Help menu and for viewing with a web browser.
- Unix/Linux documentation is available in html only and by default is typically found in
/usr/local/share/povray-3.?/html
- See the section Notation and Basic Assumptions for more about the notation used throughout this documentation.