Difference between revisions of "Reference:Discontinuous Patterns"
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Jholsenback (talk | contribs) m (update related to recent changes) |
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− | <p>Some patterns are discontinuous, meaning their slope is infinite. These patterns are not suitable for use as object | + | <p>Some patterns are discontinuous, meaning their slope is infinite. These patterns are <em>not</em> suitable for use as object normals. These patterns work best for textures and media:</p> |
+ | <table class="tablelist"> | ||
+ | <tr valign="top"> | ||
+ | <td width="33%"> | ||
+ | <code>brick</code><br> | ||
+ | <code>cells</code><br> | ||
+ | <code>checker</code><br> | ||
+ | <code>crackle</code><br> | ||
+ | </td> | ||
+ | <td width="33%"> | ||
+ | <code>facets</code><br> | ||
+ | <code>hexagon</code><br> | ||
+ | <code>object</code><br> | ||
+ | <code>pavement</code><br> | ||
+ | </td> | ||
+ | <td width="33%"> | ||
+ | <code>square</code><br> | ||
+ | <code>tiling</code><br> | ||
+ | <code>triangular</code><br> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
<p class="Note"><strong>Note:</strong> The cell and crackle patterns are mixed cases, that is, they are discontinuous at their respective boundaries. However, there is no limit to the different number of values, in the range of 0 to 1, that they can generate.</p> | <p class="Note"><strong>Note:</strong> The cell and crackle patterns are mixed cases, that is, they are discontinuous at their respective boundaries. However, there is no limit to the different number of values, in the range of 0 to 1, that they can generate.</p> |
Revision as of 23:47, 29 March 2017
Some patterns are discontinuous, meaning their slope is infinite. These patterns are not suitable for use as object normals. These patterns work best for textures and media:
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|
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Note: The cell and crackle patterns are mixed cases, that is, they are discontinuous at their respective boundaries. However, there is no limit to the different number of values, in the range of 0 to 1, that they can generate.