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{{#indexentry:POVLEGAL.DOC|POVLEGAL|License|pov-ray license|user license}} | {{#indexentry:POVLEGAL.DOC|POVLEGAL|License|pov-ray license|user license}} | ||
{{#indexentry:POV-Ray Legal Document}} | {{#indexentry:POV-Ray Legal Document}} | ||
− | ===POV-Ray | + | ===POV-Ray License=== |
− | + | TODO | |
− | + | ===Contact Information=== | |
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<p> | <p> | ||
− | + | If you wish to contact us for purposes other than technical support, the following means are available: | |
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<p> | <p> | ||
− | + | <b>Via email:</b> | |
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<p> | <p> | ||
<code>team-coord-[three-letter month]-[four-digit year]@povray.org</code> | <code>team-coord-[three-letter month]-[four-digit year]@povray.org</code> | ||
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Old email addresses may be deleted at our discretion. | Old email addresses may be deleted at our discretion. | ||
</p> | </p> | ||
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<p> | <p> | ||
− | Note | + | <b>Note: please do not send bug reports or technical support requests to this address</b>. |
− | + | Use [http://news.povray.org/ our forums] or [http://bugs.povray.org/ bugtracker] | |
− | for | + | for technical support or bug reports. |
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</p> | </p> | ||
<p> | <p> | ||
− | + | <b>Via postal mail:</b> | |
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</p> | </p> | ||
<p> | <p> | ||
− | The following postal address is only for official | + | The following postal address is only for official business. Please |
note that it is preferred that initial queries about licensing be made via | note that it is preferred that initial queries about licensing be made via | ||
email; postal mail should only be used when email is not possible, or when | email; postal mail should only be used when email is not possible, or when |
Revision as of 23:06, 18 August 2013
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |
Appendices
POV-Ray License
TODO
Contact Information
If you wish to contact us for purposes other than technical support, the following means are available:
Via email:
team-coord-[three-letter month]-[four-digit year]@povray.org
for example, [email protected]
should be used if at
the time you send the email it is the month of June 2004. The
changing email addresses are necessary to combat spam and email viruses.
Old email addresses may be deleted at our discretion.
Note: please do not send bug reports or technical support requests to this address. Use our forums or bugtracker for technical support or bug reports.
Via postal mail:
The following postal address is only for official business. Please note that it is preferred that initial queries about licensing be made via email; postal mail should only be used when email is not possible, or when written documents are being exchanged by prior arrangement.
Persistence of Vision Raytracer Pty. Ltd.
PO Box 407
Williamstown,
Victoria 3016
Australia
Support Library Licenses
OpenEXR
Copyright © 2004, Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. Portions contributed and copyright held by others as indicated. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of Industrial Light & Magic nor the names of any other contributors to this software may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Citing POV-Ray in Academic Publications
To reference POV-Ray (e.g. in academic papers), you may use one of the below:
Note: The year should be replaced with the year of your publication.
Persistence of Vision Pty. Ltd. (2013) Persistence of Vision Raytracer (Version 3.7) [Computer software]. Retrieved from http://www.povray.org/download/
or
Persistence of Vision Pty. Ltd. (2013). Persistence of Vision (TM) Raytracer. Persistence of Vision Pty. Ltd., Williamstown, Victoria, Australia. http://www.povray.org/
The POV-Team
Primary POV-Ray 3.7 Core Architects/Developers: (alphabetically)
- Chris Cason
- Developer 1993-, team leader 1999-, Windows version, SMP implementation, mesh camera, BSP bounding, too many other contributions to list here
- Thorsten Fröhlich
- Developer 1996-, Mac developer, frontend-backend messaging system, SMP implementation, too many other contributions to list here
- Christoph Lipka
- Developer 2009-, core code improvements notably radiosity, gamma handling, sslt and too many others to list
- Nicolas Calimet
- UNIX development
- Jérôme Grimbert
- Mapping warps, image meta-data, the ovus object, several list patterns, additional render block items, and other core code contributions.
- James Holsenback
- 3.7 documentation, POV-Wiki, various Unix/Linux, and scene file contributions
- Christoph Hormann
- UNIX development
- Nathan Kopp
- Photons, u/v mapping, other contributions
- Juha Nieminen
- area_illumination, cubic pattern and cubic warp, fractal patterns, other contributions
With Assistance From: (alphabetically)
Past POV-Team Members and other Note-Worthy Contributors: (alphabetically)
- Claire Amundsen
- Tutorials for the POV-Ray User Guide
- Steve Anger
- POV-Ray 2.0/3.0 developer
- Randy Antler
- MS-Dos display code enhancements
- John Baily
- RLE targa code
- Eric Barish
- Ground fog code
- Thomas Baier
- 3.1 team member, tester
- Dieter Bayer
- Wrote sor, lathe, prism, media and many other features
- Anthony Bennett
- Scene files, documentation
- Kendall Bennett
- PMODE library support, paletted display code in Windows version
- Steve Bennett
- GIF support
- Thomas Bily
- Implicit and parametric surfaces
- Dale C. Brodin
- Alpha & Beta tester, forum support
- Eric Brown
- no_image, no_reflection, orient and circular area_light
- Matthew Corey Brown
- pigment function, warps, projected_through
- David Buck
- Original author of DKBTrace, POV-Ray 1.0 developer
- Edward Coffey
- Fade_color
- Aaron Collins
- Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
- Chris Dailey
- POV-Ray 3.0 developer
- Steve Demlow
- POV-Ray 3.0 developer
- Andreas Dilger
- Former Unix coordinator, Linux developer, PNG support
- Joris van Drunen Littel
- Mac beta tester
- Alexander Enzmann
- POV-Ray 1.0/2.0/3.0 developer
- Dan Farmer
- POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
- Daniel Fenner
- Splines
- Hans-Detlev Fink
- Slope pattern
- Charles Fusner
- Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
- Mark Gordon
- Unix developer
- David Harr
- Mac balloon help and palette code
- Michael Hazelgrove
- Scene files
- Jimmy Hoeks
- Original Help file for v3.0 Windows user interface
- Christoph Hormann
- Scene & include files, documentation, insert menu
- Chris Huff
- Object pattern, Interior texture, inverse transform
- Bob Hughes
- Scene and include files, insert menu
- Ingo Janssen
- Scene & include files, documentation
- Mike Hough
- Spherical camera, Media method 2, uv_mapping for bicubic_patch
- Rune S. Johansen
- Scene & include files, documentation
- Greg M. Johnson
- Scene files
- Terry Kanakis
- Camera fix
- Kari Kivisalo
- Ground fog code
- Alan Kong
- Alpha & Beta tester, forum support
- Lutz Kretzschmar
- Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code
- Tor Olav Kristensen
- Scene files
- Jochen Lippert
- Sphere_sweep
- Friedrich Lohmülller
- Version 3.7 scene file clean-up and Windows insert menus.
- Charles Marslett
- MS-Dos display code
- Pascal Massimino
- Fractal objects
- Jim McElhiney
- POV-Ray 3.0 developer
- Robert A. Mickelsen
- Artist, 3.0 docs contributor
- Mike Miller
- Artist, scene files, stones.inc
- Fabien Mosen
- Scene & include files
- Douglas Muir
- Bump maps, height fields
- Joel Newkirk
- Former Amiga developer
- Jim Nitchals
- Mac version, scene files (Jim - famous also for his anti-spam crusades - passed away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
- Paul Novak
- Texture contributions
- Wolfgang Ortmann
- Splines
- Dave Park
- Amiga support, AGA video code
- Redaelli Paolo
- Former Amiga developer
- Ron Parker
- Core code, jack-of-all-trades
- David Payne
- RLE targa code
- Ansgar Philippsen
- Smooth color triangle
- Jaime Vives Piqueres
- Mesh camera scene files
- Bill Pulver
- Time code
- Anton Raves
- Alpha & Beta tester, Mac contributor
- Dan Richardson
- 3.0 Docs
- Tim Rowley
- PPM and Windows-specific BMP image format support
- Eduard Schwan
- Former Mac version coordinator, mosaic preview, docs
- Daniel Skarda
- Implicit and parametric surfaces
- Wlodzimierz Skiba
- Windows BMP file support, non-Microsoft compiler build support for POVWIN versions prior to 3.7, bug fixes
- Robert Skinner
- Noise functions
- Yvo & René Smellenbergh
- Clock & Image_size keywords
- Erkki Sondergaard
- Alpha & Beta tester, 3.0 Scene files
- Ryoichi Suzuki
- Isosurfaces
- Zsolt Szalavari
- Halo code which was later turned into media
- Scott Taylor
- Leopard and onion textures
- Gilles Tran
- Scene files
- Massimo Valentini
- Optimizations to sphere_sweep and superellipsoid, bug fixes.
- John VanSickle
- Cells pattern
- Mark Wagner
- Splines
- Timothy Wegner
- Fractal objects, PNG support
- Drew Wells
- POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
- Daren Scot Wilson
- Dispersion
- Chris Young
- Team leader 1992-1999, parser code, other contributions too numerous to list here
Contacting the Authors
The POV-Team is a collection of volunteer programmers, designers,
animators and artists meeting via the internet at http://www.povray.org/
. The
POV-Team's goal is to create freely distributable, high quality rendering
and animation software written in C++ that can be easily ported to many
different computers. If you have any questions about POV-Ray, please visit
our web site for the latest contact information, or see the
online version of POVLEGAL
for the current team coordinators address (this changes from time to time
whenever too many email spammers harvest the address).
If you have a question regarding commercial use or distribution of POV-Ray, please contact Chris Cason, the development team coordinator, via the above method. Please do not email us directly for technical support - use the below-mentioned forums. We generally do not answer emails requesting support if the sender has not first asked in the forums or read the documentation.
See our web site and particularly our forums for online peer support. The forums have a bug reporting group; please however discuss the issue in the povray.general group prior to lodging a bug report as we may already know of the issue (or it might not even be a bug).
Questions and Tips | What to do if you don't have POV-Ray |
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |