Difference between revisions of "Reference:Lemon"
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Jholsenback (talk | contribs) m (typos) |
Jholsenback (talk | contribs) m (additional clarifications) |
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{{#indexentry:lemon, keyword}} | {{#indexentry:lemon, keyword}} | ||
{{#indexentry:keyword, lemon}} | {{#indexentry:keyword, lemon}} | ||
− | <table class="left" width="700px" cellpadding="0" cellspacing=" | + | <table class="left" width="700px" cellpadding="0" cellspacing="20"> |
<tr> | <tr> | ||
<td> | <td> | ||
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<ul> | <ul> | ||
<li>end points are connected by a spherically curved <em>Inner_Radius</em></li> | <li>end points are connected by a spherically curved <em>Inner_Radius</em></li> | ||
− | <li><em>Inner_Radius</em> <strong>must</strong> | + | <li>generally speaking <em>Inner_Radius</em> <strong>must be</strong> greater than or equal to the distance between end points</li> |
<li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | <li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | ||
+ | <li>if <em>both</em> end points radii are zero <em>Inner_Radius</em> <strong>must be</strong> at least half the distance between end points</li> | ||
+ | <li>if <em>both</em> end points radii are identical but <em>not</em> zero the minimal <em>Inner_Radius</em> should be sqrt (radius<sup>2</sup> + (distance/2)<sup>2</sup>)</li> | ||
+ | <li>coded constraints on minimal <em>Inner_Radius</em> as well as when end points radii are different can have adverse consequences</li> | ||
</ul> | </ul> | ||
</td> | </td> |
Revision as of 12:48, 16 September 2016
New to version 3.7.1 the
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The syntax is as follows:
lemon { <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius [LEMON_MODIFIERS] } LEMON_MODIFIERS: sturm | open | OBJECT_MODIFIER
The following example produced the above image:
#version 3.7.1; global_settings { assumed_gamma 1.0 } camera { location -560*z direction z up y right image_width*x/image_height angle 5 } #include "colors.inc" lemon { -18*y-10*x, 0, 18*y-10*x, 0, 30 texture { pigment { color CH2RGB(30) filter 0.45 } } } lemon { +10*x+1*y, 5, 18*y+10*x, 0, 15 texture { pigment { color CH2RGB(100) filter 0.45 } } } lemon { -1*y+10*x, 5, -18*y+10*x, 5, 15 texture { pigment { color CH2RGB(150) filter 0.45 } } } box { 10*z-20*x-20*y, 10*z+20*x+20*y texture { pigment { color White }}} light_source { 10*<0,0,-20>, 0.9 } light_source { 10*<-5,10,-50>, 0.9 } light_source { 10*<-10,10,-50>, 0.9 } light_source { 10*<5,10,-50>, 0.9 } light_source { 10*<10,10,-50>, 0.9 }
If additional accuracy is required you can add the sturm
object modifier.
See also the cone
object.