Difference between revisions of "Reference:Lemon"
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<p>{{New}} to version 3.7.1 the <code>lemon</code> object has been added. It is similar to the <code>cone</code> in that it's basically described the same way but with these differences:</p> | <p>{{New}} to version 3.7.1 the <code>lemon</code> object has been added. It is similar to the <code>cone</code> in that it's basically described the same way but with these differences:</p> | ||
<ul> | <ul> | ||
− | <li>end points are connected by | + | <li>end points are connected along their axis via the revolution surface that's generated by the circular arc of the <em>Inner_Radius</em></li> |
− | <li> | + | <li>minimal <em>Inner_Radius</em> is a spherical segment where the center of the arc lies on the end points axis</li> |
+ | <li>with larger values for <em>Inner_Radius</em> the surface is the inner part of a self intersecting torus or [https://en.wikipedia.org/wiki/Frustum frustum]</li> | ||
+ | <li>if the given <em>Inner_Radius</em> is too small the minimal value is used instead and a warning is issued</li> | ||
<li>minimal <em>Inner_Radius</em> is defined as sqrt (radius<sup>2</sup> + (distance/2)<sup>2</sup>)</li> | <li>minimal <em>Inner_Radius</em> is defined as sqrt (radius<sup>2</sup> + (distance/2)<sup>2</sup>)</li> | ||
− | |||
<li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | <li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | ||
− | |||
</ul> | </ul> | ||
</td> | </td> | ||
<td> | <td> | ||
− | [[Image:LeForgeronLemon.png|center| | + | [[Image:LeForgeronLemon.png|center|215px<!--centered--->]] |
</td> | </td> | ||
</tr> | </tr> |
Revision as of 12:34, 17 September 2016
New to version 3.7.1 the
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The syntax is as follows:
lemon { <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius [LEMON_MODIFIERS] } LEMON_MODIFIERS: sturm | open | OBJECT_MODIFIER
The following example produced the above image:
#version 3.7.1; global_settings { assumed_gamma 1.0 } camera { location -560*z direction z up y right image_width*x/image_height angle 5 } #include "colors.inc" lemon { -18*y-10*x, 0, 18*y-10*x, 0, 30 texture { pigment { color CH2RGB(30) filter 0.45 } } } lemon { +10*x+1*y, 5, 18*y+10*x, 0, 15 texture { pigment { color CH2RGB(100) filter 0.45 } } } lemon { -1*y+10*x, 5, -18*y+10*x, 5, 15 texture { pigment { color CH2RGB(150) filter 0.45 } } } box { 10*z-20*x-20*y, 10*z+20*x+20*y texture { pigment { color White }}} light_source { 10*<0,0,-20>, 0.9 } light_source { 10*<-5,10,-50>, 0.9 } light_source { 10*<-10,10,-50>, 0.9 } light_source { 10*<5,10,-50>, 0.9 } light_source { 10*<10,10,-50>, 0.9 }
If additional accuracy is required you can add the sturm
object modifier.
See also the cone
object.