Difference between revisions of "Reference:Discontinuous Patterns"
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− | <p class="Note"><strong>Note:</strong> The | + | <p class="Note"><strong>Note:</strong> The <code>cells</code> and <code>crackle</code> patterns are mixed cases in that they are <em>discontinuous</em> at their respective boundaries. However, there is no limit to the different number of values, in the range of 0 to 1, that they can generate. When using the <code>solid</code> keyword with the <code>crackle</code> pattern it becomes <em>discontinuous</em>.</p> |
Revision as of 00:01, 30 March 2017
Some patterns are discontinuous, meaning their slope is infinite. These patterns are not suitable for use as object normals. These patterns work best for textures and media:
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Note: The cells
and crackle
patterns are mixed cases in that they are discontinuous at their respective boundaries. However, there is no limit to the different number of values, in the range of 0 to 1, that they can generate. When using the solid
keyword with the crackle
pattern it becomes discontinuous.