Difference between revisions of "Documentation:Tutorial Table of Contents"
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− | == | + | ==[[Documentation:Tutorial Section 1#Introduction|Introduction]]== |
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:* [[Documentation:Tutorial Section 1#Program Description|Program Description]] | :* [[Documentation:Tutorial Section 1#Program Description|Program Description]] | ||
:* [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]] | :* [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]] | ||
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:* [[Documentation:Tutorial Section 1.1#How Do I Begin?|How Do I Begin?]] | :* [[Documentation:Tutorial Section 1.1#How Do I Begin?|How Do I Begin?]] | ||
:* [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]] | :* [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]] | ||
− | + | ==[[Documentation:Tutorial Section 2#Getting Started|Getting Started]]== | |
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:* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]] | :* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]] | ||
::* [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]] | ::* [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]] | ||
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::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]] | ::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]] | ||
::* [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]] | ::* [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]] | ||
− | == | + | ==[[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]]== |
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:* [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]] | :* [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]] | ||
::* [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]] | ::* [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]] | ||
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:::* [[Documentation:Tutorial Section 3.10#Creating the triangles|Creating the triangles]] | :::* [[Documentation:Tutorial Section 3.10#Creating the triangles|Creating the triangles]] | ||
::* [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]] | ::* [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]] | ||
− | + | ==[[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]]== | |
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:* [[Documentation:Tutorial Section 4#Language Tips and tricks to achieve useful things|Language Tips and tricks to achieve useful things]] | :* [[Documentation:Tutorial Section 4#Language Tips and tricks to achieve useful things|Language Tips and tricks to achieve useful things]] | ||
::* [[Documentation:Tutorial Section 4#How do I make a visible light source?|How do I make a visible light source?]] | ::* [[Documentation:Tutorial Section 4#How do I make a visible light source?|How do I make a visible light source?]] | ||
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::* [[Documentation:Tutorial Section 4.3#What causes the problem?|What causes the problem?]] | ::* [[Documentation:Tutorial Section 4.3#What causes the problem?|What causes the problem?]] | ||
::* [[Documentation:Tutorial Section 4.3#Can this problem be solved?|Can this problem be solved?]] | ::* [[Documentation:Tutorial Section 4.3#Can this problem be solved?|Can this problem be solved?]] | ||
− | + | ==[[Documentation:Tutorial Section 5#Appendices|Appendices]]== | |
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:* [[Documentation:Tutorial Section 5#POV-Ray User License|POV-Ray User License]] | :* [[Documentation:Tutorial Section 5#POV-Ray User License|POV-Ray User License]] | ||
:* [[Documentation:Tutorial Section 5#Support Library Licences|Support Library Licences]] | :* [[Documentation:Tutorial Section 5#Support Library Licences|Support Library Licences]] |
Revision as of 14:33, 26 November 2009
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |
Main Table of Contents | POV-Ray Reference |
Introduction
Getting Started
Advanced Features
Questions and Tips
-
- How do I make a visible light source?
- How do I make bright objects?
- How do I move the camera in a circular path?
- How do I use an image to texture my object?
- How can I generate a spline?
- How can I simulate motion blur?
- How can I find the size of a text object?
- How do I make extruded text?
- How do I make an object hollow?
- How can I fill a glass with water or other objects?
- How can I bend a object?
- Can I get non-grainy focal blur?
- Using several transparent objects makes them black?
- I'm getting color banding in the image
- Rotation behaves very strangely
- The image gets distorted when rendering a square image
- Why are there strange dark pixels or noise on my CSG object?
- Why won't the textures in stars.inc work with my sky_sphere?
- When I use filter or transmit with my .tga image map nothing happens.
- Isosurface not rendering properly?
- Saving the image to disk.
- Can I convert my POV-Ray scenes to another format?
- How can I convert my scenes from format X to POV-Ray format?
- How do I import all of my textures I created in 3DS Max into POV-Ray?
- How can I avoid artifacts and still get good JPEG compression?
- Why are there no converters from POV to other formats?
- Why are triangle meshes in ASCII format?
Appendices
Main Table of Contents | POV-Ray Reference |
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |